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  1. muscleObj 1.1 (3dsMax C++ Plugin)


    from Cyrill CALBAC Added 56 5 0

    - Adding the possibility with a node blending

  2. muscleObj 1.0 (3dsMax C++ Plugin)


    from Cyrill CALBAC Added 441 16 0

    A parametric Muscle primitive object that work with my plugin collisionMod (very inspired by Hercules from Di-O-Matic) I still have to work on the stability of the jiggle and some other small details

  3. deltaWrapMod C++ plugin - WIP RESEARCH


    from Cyrill CALBAC Added 112 6 0

    The technique of wrap is excellent and is very used for rigging and animation. But being able to redefine the rigidity of certain objects is very interesting We can use a custom mesh, we edit as we…

  4. collisionMod 1.1 - 3dsMax C++ Plugin Modifier


    from Cyrill CALBAC Added 1,522 27 5

    continuity of https://vimeo.com/244614598 fonctionnalities added: - bulge deformation & curve control

  5. collisionMod 1.0 - 3dsMax C++ Plugin Modifier


    from Cyrill CALBAC Added 578 16 5

    - Multi-Objects collisions deformer - Relax and volume preserve directly integrate and falloff influence params Upcoming functionnalities : - a brush to paint the weight of the vertex for each objects -…

  6. skinDeformMod 1.1 - 3dsMax C++ Plugin Modifier (and an overview of collisionMod modifier at the end of video :))


    from Cyrill CALBAC Added 1,203 11 0

    Directly inspired by iSkinDeform (vimeo.com/55880201) for Maya and Clovis gay's SplinePush Modifier (vimeo.com/69001764). - Multi-nodes deformer - Deformation by spline - Curves controls Upcoming…

  7. relaxMod for Maya (C++ Plugin with Taubin volume preserve algorithm)


    from Cyrill CALBAC Added 641 7 0

    Simple adaptation of the plugin I made in 3dsMax (https://vimeo.com/238911164) I need to optimize and add a multiTreading Credits: This pretty mesh is modeled by Julien Nicolas at Capsule Studio…

  8. relaxMod for 3dsMax (C++ Plugin with Taubin volume preserve algorithm)


    from Cyrill CALBAC Added 1,391 12 0

    The algorithm of the relax modifier of 3dsMax is not correct I have a little corrected and added the method of smoothing Taubin which allows to conserve the volumes. I also added the possibility…

  9. Plugin Prototype RBFSolver for 3dsMax


    from Cyrill CALBAC Added 384 23 0

  10. scripted physics R&d #3


    from Cyrill CALBAC Added 209 6 0

    The Charm pendulum using verlet integration

  11. Scripted Physics R&d #2


    from Cyrill CALBAC Added 99 4 0

    testing Verlet integration and playing with distance constraint in scripted plugin manipulator

  12. Scripted Physics R&d #1


    from Cyrill CALBAC Added 265 5 0

    The compute is fast but it is the recording of the video on the laptop which slowed the viewport

Browse Videos

Videos Cyrill CALBAC

Here are all of the videos that Cyrill CALBAC has uploaded to Vimeo. Appearances are videos that Cyrill CALBAC has been credited in by others.

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