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  1. Mari Shader Library - Depth SSS Prototype

    04:03

    from Miguel A Santiago Jr. Added 2,353 60 6

    As part of the subsurface scattering shader I'm developing a more accurate depth map based single scattering solution. A much better method to estimating the distance the light travels trough…

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    • Mari Shader Library - Cheap SSS Prototype

      03:56

      from Miguel A Santiago Jr. Added 873 17 1

      This is a subsurface scattering shader I've been developing that mimics the visual appearance of single scattering phenomena. The method I'm using for the cheap scatter method is based from…

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      • Mari Shader Library - IBL Prototype

        01:36

        from Miguel A Santiago Jr. Added 1,070 21 3

        Here is a preview of a Image Based Lighting Shader for the new Shader Library I've been working on for Mari. This is an implementation of a Spherical Harmonic technique used to render environment…

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        • Mari Procedural Library V1.0

          03:07

          from Miguel A Santiago Jr. Added 3,225 55 7

          This is a Mari procedural library that adds new procedural types like Cellular, Gabor, Perlin, Value, Simplex, Brownian, Turbulence, Inigo Multi-Fractal, Ridged Fractal noise and more planned for…

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          • Tortoise Queen - Zbrush Bust

            04:13

            from Miguel A Santiago Jr. Added 230 1 0

            A Zbrush history capture of a sculpting session for a character I've been developing. This is just the rough initial design of the head concept for a queen character I'm thinking about.…

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            • Mari Procedural Node - Cellular Noise

              02:23

              from Miguel A Santiago Jr. Added 600 11 2

              Here is a preview update of the cellular procedural node I've been working on for Mari 2.0. This is an implementation of the Worley cellular noise function normally found in all CG procedural…

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              • Mari Shader Module - Cellular Noise Prototype

                02:20

                from Miguel A Santiago Jr. Added 1,227 26 15

                Here is a procedural shader module I've been working on for the texture application Mari. This is an implementation of the Worley cellular noise function normally found in all CG procedural shading…

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                • Modeling Reel

                  03:12

                  from Miguel A Santiago Jr. Added 216 3 0

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                  • Look Development Reel

                    02:00

                    from Miguel A Santiago Jr. Added 1,600 14 2

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                    Here are all of the videos that Miguel A Santiago Jr. has uploaded to Vimeo. Appearances are videos that Miguel A Santiago Jr. has been credited in by others.

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