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  1. Working with Noise


    from Go Procedural Liked 9,538 171 12

    An introductory workshop on using noise to artistically direct your scene. While the course starts at an introductory level later topics will need an intermediate knowledge of Houdini. Topics covered…

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    • Houdini RnD Reel 2009-2012


      from vosiloB Liked 11.9K 718 66

      I shared hip files with branch and pipe systems here http://forums.odforce.net/index.php?/topic/15649-houdini-guy-looking-for-a-job/page__p__96523&#entry96523

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      • Old School Blog - Object Intersections Part One


        from Go Procedural Liked 6,306 49 1

        Many times in VFX work the need arises to quickly calculate the intersection of two or more objects and then do stuff with the resultant intersecting regions. I was asked this question from one of…

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        • M10 | First Steps | Particles


          from Go Procedural Liked 17.6K 147 3

          This module focuses on Houdini’s two particle systems. The POP SOP and Particle Network. We will quickly explore the POP SOP to get a good understanding on how to create particles and then we…

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          • Brickwall III


            from Peter Quint Liked 3,384 8 0

            A tutorial covering a classic rigid body simulation of ball crashing through a wall of bricks. The first two parts cover building a (procedural) brick wall, and the final two parts cover converting…

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            • M09 | First Steps | Custom Shaders


              from Go Procedural Liked 9,501 86 3

              Using the Mantra Surface Shader is great but what if you want to create your own custom look or what if you do not want to use bitmaps created in Photoshop as your material. This week we dive into…

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              • M8 | First Steps | UVs and Materials


                from Go Procedural Liked 9,778 62 1

                As Henry Ford once said you can have a Model-T in any color as long as it’s black. Well, up to now we have created nice models as long as they are gray. In this module we change all that. We…

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                • Basics : Volumes I


                  from Peter Quint Liked 5,635 33 1

                  An introduction to Houdini Volumes. This first part looks at volumes - creating them using the volume and IsoOffset SOPs, and adjusting their values.

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                  • Particles I


                    from Peter Quint Liked 8,402 39 0

                    Creating a particle based explosion in Houdini. This first part looks at the basics of a POP network, using Source and Location to birth particles, particle birth groups, and the Follow pop. It…

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                    • M07 | First Steps | Lights, Camera, Render


                      from Go Procedural Liked 11.5K 78 7

                      This module will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini.…

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                      • M06 | First Steps | Understanding Attributes & Variables


                        from Go Procedural Liked 13.1K 119 2

                        It is said that once you understand how attributes work you will never want to go back to any other 3D Animation package. The time has come. This module focuses on understanding point, primitive,…

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                        • Python Masterclass


                          from Go Procedural Liked 18.1K 255 14

                          Side Effects is pleased to bring you a Houdini Masterclass video titled "Python Tips and Tricks" which includes information on new Python features in Houdini 11. Presented by Senior Software…

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