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  1. Houdini - Basic ground crack setup (scene file)

    00:05

    from Johnny Farmfield Liked 2,297 137 10

    Playing around in regard to a question posted on OD Force, I had to set this up as a foundation. So why not share it. Because of course I will. :) And this setup will work very well in conjunction…

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    • Pyro Reference For FX Artists (2011)

      01:38

      from Niall Horn Liked

      A few years back when I was still learning the Ropes of VFX I got the chance to shoot a Charity Film based around World War Two, NWW2A Volunteers acted as soldiers and Richard Hulme was kind enough…

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      • Houdini - POP Growth w. scenefile

        00:10

        from Johnny Farmfield Liked 3,467 183 7

        The setup is pretty straight forward and I hope you guys and gals can make sense of it without me having added comments in the flow - if not, just ask. :) Scenefile: www.dropbox.com/s/9v32xc3hvyw7f9a/growth.v3.hiplc

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        • Houdini - RBD to FLIP (scene file)

          00:10

          from Johnny Farmfield Liked 3,616 200 13

          Result of trying to answer a question at OD|Force forums. Of course I got stuck trying to figure out how to feed the pieces into FLIP only once, but after trying 3 complicated solutions, I finally…

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          • Quick Tip Tutorial - FumeFX Explosion Fire Realistic Colors/Glow

            09:11

            from Daniel Broadway Liked 7,574 286 13

            Plug-ins Used in this tutorial... VideoCopilot Color Vibrance http://www.videocopilot.net/blog/2014/05/new-plug-in-color-vibrance/ JaeTools Real Glow http://aescripts.com/real-glow

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            • DebrisMaker2 - Procedural geometry creation tool for 3dsMax

              09:17

              from Aaron Dabelow Liked 120K 1,267 129

              Download Link: www.debrismaker.aarondabelow.com/ The DebrisMaker2 is the completely free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With…

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              • Overburn technique video tutorial

                52:07

                from destruct007 Liked 30.5K 318 21

                From Peter Shipkov's Overburn technique (maybe not the first to do it but most well known) Basically it's Fluid Shaded Cloud particles. I made a video tutorial about how to make it from…

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                • Particle Flow and Fracturing Geometry

                  20:54

                  from Allan McKay Liked

                  Fracture Geometry and Explode objects with Particle Flow in 3ds max. This tutorial covers destroying objects, scripting and bringing objects into particle flow to be dynamically animated.

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                  • Humminbird 360

                    00:30

                    from makevisual Liked 5,187 107 0

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