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  1. Houdini - Rapid River Wip - Water/Foam/Bubbles simulation


    from Adrien Rollet Liked 4,961 368 67

    - Final render : https://vimeo.com/111436638 Flip Fluid and White Water sim. More to come. Mantra PBR. Modeling done in 3DSmax with Rock Generator CPU : Dual Xeon E5-2687W @ 3.1GHz (Total…

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    • Houdini - Rain Setup


      from Adrien Rollet Liked 6,178 338 35

      Houdini 13 - Mantra PBR Old Popnetwork - 6000 particles per second Meshing : ParticleFluidSurface

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        from Mhamed Elmezoued Liked 11K 352 46

        It's a making of done for the Autodesk Meet the Experts Webinar Series 2014. In this video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends…

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        • R&D Cloth - Collision deformer with Cloth Modifier and Thinkbox Genome


          from Cyrill CALBAC Liked 1,265 76 10

          Soon, I would to realize any muscle deformations on animated characters

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          • Houdini - Sand and FlipFluid RnD


            from Adrien Rollet Liked 3,974 194 28

            Particles count : 2.8M , Sand density : 1800kg/m3, Sand viscosity : 1e+009 Thanks to Ian Farnsworth for his advice on sidefx : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=139291#139291 I've…

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            • Expression Deformer - Preview


              from Martijn van Herk Liked 1,839 68 19

              Here's a quick preview of a new 3ds max plugin that I've been working on for the past few months. A modifier plugin that I've been wanting to make for a long time now but never could…

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              • Jordan Walsh 3D VFX Showreel 2013


                from Jordan Walsh Liked 5,296 228 15

                Jordan Walsh 3D VFX Showreel 2013. Please view in 1080p Software used: Houdini, Maya, 3DSMax, Nuke, 3Delight , Vray, Krakatoa, FumeFX, PFlow Box2+3, Rayfire IMDB: http://www.imdb.com/name/nm3503896/ Breakdown After…

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                • 2013 Film VFX showreel


                  from jonathan freisler Liked 6,571 253 21

                  2013 VFX showreel - breakdowns at the end (3d Studio Max, Nuke, FumeFX, pFlow, Thinking Particles, Krakatoa) All work done at Iloura - Melbourne, Australia. jonathanfreisler.com/

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                  • FX reel Winter-2013 . Updated 04-2014


                    from Slim Ghariani Liked 3,707 280 39

                    The RealTime FX reel is available here : https://vimeo.com/92363934

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                    • Maya Fluid Texture Based Color Sampling


                      from Ruchit Bhatt Liked 1,651 58 0

                      You can watch how Maya Fluid color simulated based on referenced image. Whenever Smoke/Dust explode out from ground it gets color according to ground.This is nice technique if you are working…

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                      • interstitial_networks_test03.mp4


                        from Phill Earley Liked 305 19 0

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                        • Introducing the Houdini Engine


                          from Go Procedural Liked 37.3K 404 56

                          Side Effects Software is proud to announce the Houdini Engine which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game…

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