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  1. Houdini - Rapid River Wip - Water/Foam/Bubbles simulation


    from Adrien Rollet Liked 6,450 383 68

    - Final render : https://vimeo.com/111436638 Flip Fluid and White Water sim. More to come. Mantra PBR. Modeling done in 3DSmax with Rock Generator CPU : Dual Xeon E5-2687W @ 3.1GHz (Total…

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    • Houdini - Rain Setup


      from Adrien Rollet Liked 7,582 364 35

      Houdini 13 - Mantra PBR Old Popnetwork - 6000 particles per second Meshing : ParticleFluidSurface

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        from Mhamed Elmezoued Liked 11.5K 365 46

        It's a making of done for the Autodesk Meet the Experts Webinar Series 2014. In this video you can learn how to bring the crowd of dark creature to life in the game cinematic of Rayman Legends…

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        • R&D Cloth - Collision deformer with Cloth Modifier and Thinkbox Genome


          from Cyrill CALBAC Liked 1,298 78 10

          Soon, I would to realize any muscle deformations on animated characters

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          • Houdini - Sand and FlipFluid RnD


            from Adrien Rollet Liked 4,617 210 28

            Particles count : 2.8M , Sand density : 1800kg/m3, Sand viscosity : 1e+009 Thanks to Ian Farnsworth for his advice on sidefx : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=139291#139291 I've…

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            • Expression Deformer - Preview


              from Martijn van Herk Liked 1,873 68 19

              Here's a quick preview of a new 3ds max plugin that I've been working on for the past few months. A modifier plugin that I've been wanting to make for a long time now but never could…

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              • Jordan Walsh 3D VFX Showreel 2013


                from Jordan Walsh Liked 5,534 233 16

                Jordan Walsh 3D VFX Showreel 2013. Please view in 1080p Software used: Houdini, Maya, 3DSMax, Nuke, 3Delight , Vray, Krakatoa, FumeFX, PFlow Box2+3, Rayfire IMDB: http://www.imdb.com/name/nm3503896/ Breakdown After…

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                • 2013 Film VFX showreel


                  from jonathan freisler Liked 6,735 255 21

                  2013 VFX showreel - breakdowns at the end (3d Studio Max, Nuke, FumeFX, pFlow, Thinking Particles, Krakatoa) All work done at Iloura - Melbourne, Australia. jonathanfreisler.com/

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                  • FX reel 2013


                    from Slim Ghariani Liked 3,919 282 39

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                    • Maya Fluid Texture Based Color Sampling


                      from Ruchit Bhatt Liked 1,950 64 0

                      You can watch how Maya Fluid color simulated based on referenced image. Whenever Smoke/Dust explode out from ground it gets color according to ground.This is nice technique if you are working…

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                      • interstitial_networks_test03.mp4


                        from Phill Earley Liked 315 19 0

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                        • Introducing the Houdini Engine


                          from Go Procedural Liked 39.1K 415 59

                          Side Effects Software is proud to announce the Houdini Engine which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation tools. Now both film and game…

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