I'm a french 3D animator with a background in several different companies (movie, video games, architecture...). For the 9 last years I've worked mostly with optical motion capture datas but I wished to improve my "keyframe" skills. So I've spent 7 months at Ianimate, which is one of the best decisions I've taken in my whole life :). I've worked hard (and probably keep on animating) to produce believable body mechanics shots that I'm sharing now with you.
Previously, I was programmer and technician in electronics. As I wanted to get a funnier work, I decided to go back to university in order to study 3D graphics in Paris.
I'm also a scuba addict, so I've recently succeeded a professionnal instructor training.