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  1. Person to sand disintegration FX


    from Nathan Timothy Anderson Liked 3,354 83 3

    Sand grain disintegration test in Houdini.

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    • Houdini Solid Solver Studies


      from Timucin Ozger Liked 2,911 209 11

      Playing around some more settings, simulation time 3hrs for 20 frames with 10 substeppes including embedded geometry. since my scene with solid solver seems to multithread not so good, I ran 3 simulations…

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      • RBD House destruction in Houdini


        from Raphaël Tillie Liked 2,129 196 16

        This is my first project in Houdini. I proceduraly modeled the house entirely in Houdini 16, fractured it and simed it with Bullet. Secondary debris with POP and some basic smoke. I hope you'll…

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        • Tempur Sleep Technology


          from Pingo van der Brinkloev Liked

          Massive motion project for Tempur commissioned by 360° Productions. This is a compilation of 6 films visualising various Sleep Technologies. Soundtrack from Freesound.org

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          • Houdini Tutorial - Emit Bullet from Particles


            from Tim van Helsdingen Liked 2,417 151 8

            Hey guys, Short tutorial on how to emit bullet from particles. Andrew recently uploaded a tutorial on how to do something similar, but here is an easier way to set it up and i'm going a bit…

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            • Simulation of falling grapes


              from Daniel Liked 7,687 536 22

              Short animation created by RIOdepost. I was responsible for texturing, shading, scene setup and rendering. Soft: Cinema 4d, Houdini, Octane. - render time: 15min per frame (2x980ti) - 6k sampling. -…

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              • Urban Bradeško || HOUDINI VFX REEL VOL.01


                from Urban Bradesko Liked 5,716 308 22

                Ahoy Everybody, i would like to present my first Houdini Showreel. Base of the reel consists of destruction and smoke simulations. I know, someone will ask for computer specs: 2x Xeon X5690 96gb…

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                • Canary Surge


                  from Ivan Pulido Suarez Liked 6,778 437 0

                  Canary Surge, is a personal project where i developed new workflows and new setups for Whitewater (Splash, Spray and Foam) to improve the original flip simulation in houdini. I know still there are…

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                  • Particle rendering in Houdini - Redshift and Octane


                    from Rohan Dalvi Liked 13.4K 298 12

                    Hello Everyone, In this video we'll cover how to render particles in Houdini using both Redshift 3d and Octane render. The video will cover how to setup the particle instancing for Redshift…

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                    • Webinar Replay: Basics of mocha and Nuke Webinar July 16th 2015


                      from Imagineer Systems Liked 2,508 41 0

                      On July 16th 2015, Imagineer’s Martin Brennand & Mary Poplin hosted a live training event exploring the many ways that mocha Pro is the ideal assist utility for NUKE VFX pipelines. Here…

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                      • Exploding FEM RnD


                        from Graham Matthew Collier Liked 3,928 290 27

                        Early Houdini RnD tests I did for Dropzone https://vimeo.com/179323075. DropZone Behind the Scenes:- https://vimeo.com/181483728 Dropzone VFX Breakdowns:- https://vimeo.com/182831534

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                        • Nike Air Mockup: The Rhino


                          from cornel Liked 14.2K 785 22

                          Uncommissioned mockup for Nike. As much as I love their high quality ads, they start becoming a little repetitive. So I exercised on my own version: avoided most of the usual particles & overly…

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