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  1. Modular Rigging System - Overview

    20:47

    from Wasim Khan / Liked

    1,165 Plays / / 6 Comments

    CreatureRigs Modular Rigging System (A Maya MEL scripts Package) is to create extensive, modular and robust creature rigs. This system has been used on numerous characters for various projects. It…

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    • Twelve years of MK12 logos

      01:34

      from MK12 / Liked

      17.6K Plays / / 13 Comments

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      • 2. Simple Character Rigging - Body

        17:33

        from brave rabbit / Liked

        3,614 Plays / / 6 Comments

        Covers: Setting up a stretchy back for the spine and adding the twist. This rigging series for maya is the summary of my rigging lectures at the school I am teaching. As the basics of rigging can…

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        • Maya/Rigging: intro to IK-type spine setups part 1

          23:49

          from zeth willie / Liked

          2,637 Plays / / 0 Comments

          Just a kind of overview about a couple of different ways to setup IK spine systems. Nothing too in-depth or step-by-step, but just to explain the gist of IK splines vs. ribbon-style setups. Part 1…

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          • Printer script (MAX Script)

            00:10

            from Kamil M. / Liked

            9,564 Plays / / 10 Comments

            This script allows you to make object prints on another object, no displace maps, it works directly on geometry.

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            • Maya/Rigging: IK to FK snapping, part 2

              24:47

              from zeth willie / Liked

              3,498 Plays / / 7 Comments

              This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK…

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              • Showreel 2012

                05:29

                from Tom Ferstl / Liked

                19.5K Plays / / 32 Comments

                TOM FERSTL - RIGGING TD - SHOWREEL 2012 0:38 Natalis Enki - Mocap Pipeline, Animation Rig, Deformation Rig, Skin Sliding, Cloth Simulation 1:51 Natalis Ea - Mocap Pipeline, Animation…

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                • Maya - Move Skinned Joints Without Unbinding

                  02:25

                  from John P. Neumann / Liked

                  3,752 Plays / / 2 Comments

                  Moving skinned joints or fixing their orientation is a pain in the ass. But it doesn't have to be. Here's 2 and 1/2 minutes that'll save you from saving your skin weights out, unbinding,…

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                  • Shoulder Rig Setup

                    00:32

                    from jahirul amin / Liked

                    1,774 Plays / / 10 Comments

                    Some of you have been asking about the Maya joint structure for this shoulder setup, here it is. It is based on a Siggraph talk by Erick Miller a few years ago. w. jahirulamin.com e. ja@jahirulamin.com t.…

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                    • IRON MAN 3 : HUD + GFX PROCESS REEL

                      02:33

                      from Johnny Likens / Liked

                      219K Plays / / 65 Comments

                      In late 2012 I joined forces with Cantina Creative to help deliver over 100 shots for IRON MAN 3. Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical…

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                      • Corrective shapes after Envelope (skinning) that blend in nicely

                        12:32

                        from Paul smith / Liked

                        1,568 Plays / / 10 Comments

                        This video shows you how to make and apply corrective shapes that blend in a neat linear fashion after the Envelope. Usually shapes are applied before the Bones. Which makes very little sense for…

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                        • Team Fortress 2 Shader for RenderMan RSL

                          01:24

                          from Eric Kurzmack / Liked

                          This is a breakdown for how Valve's stylized character shader can be accomplished using a RenderMan based renderer. If it's one thing that urks me about rendering, it's how LONG it…

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