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  1. Shoulder Rig Setup

    00:32

    from jahirul amin Liked 2,580 65 10

    Some of you have been asking about the Maya joint structure for this shoulder setup, here it is. It is based on a Siggraph talk by Erick Miller a few years ago. w. jahirulamin.com e. ja@jahirulamin.com t.…

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    • IRON MAN 3 : HUD + GFX PROCESS REEL

      02:33

      from Johnny Likens Liked 247K 4,508 64

      In late 2012 I joined forces with Cantina Creative to help deliver over 100 shots for IRON MAN 3. Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical…

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      • Corrective shapes after Envelope (skinning) that blend in nicely

        12:32

        from Paul smith Liked 1,823 71 10

        This video shows you how to make and apply corrective shapes that blend in a neat linear fashion after the Envelope. Usually shapes are applied before the Bones. Which makes very little sense for…

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        • Team Fortress 2 Shader for RenderMan RSL

          01:24

          from Eric Kurzmack Liked

          This is a breakdown for how Valve's stylized character shader can be accomplished using a RenderMan based renderer. If it's one thing that urks me about rendering, it's how LONG it…

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          • Rigging Reel

            02:22

            from Jorn-Harald Paulsen Liked 12.4K 563 38

            The breakdown can be found here: http://www.riganimator.com/rigbreakdown.pdf

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            • "Pure geometry" by Romanowsky

              00:30

              from alx Liked

              Short movie, which i had made by playing with different styles of animation Project on Behance: https://www.behance.net/gallery/8506961/Short-movie-Pure-Geometry-by-Romanowsky sound background: Vector…

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              • 2013 - Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

                04:59

                from Rodolphe Vaillant Liked 32.5K 560 34

                EDIT: Go see our latest work https://vimeo.com/105364564 --- The video accompanying our SIGGRAPH 2013 research paper: "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling" More…

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                • CJCG Tips Tip 001 --- Creating multiples of an arm to fake motion-blur effect in Maya for cartoony animation

                  17:01

                  from C. J. Cow Liked 14.7K 543 13

                  Someone on 11 Second Club posted the question asking, how do you duplicate an arm or a leg on the Malcolm rig to animate smearing, so I thought I'd give it a shot. This approach is pretty simple…

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                  • Google Street View Hyperlapse

                    02:14

                    from Teehan+Lax Labs Liked 2.7M 16.1K 243

                    All Google Street View imagery captured using http://hyperlapse.tllabs.io. Source code available at https://github.com/TeehanLax/Hyperlapse.js. Read the full story: http://www.teehanlax.com/labs/hyperlapse/

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                    • HYT - The H2

                      01:52

                      from Worldtempus.com Liked

                      Official HYT teaser trailer Baselworld 2013

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                      • Introducing Gephi 0.7

                        03:53

                        from gephi Liked 337K 279 1

                        This is a "madness" screencast overview of brand new Gephi 0.7. The video highlights the following features: * grouping: Group nodes into clusters and navigate in multi-level graphs. *…

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                        • Collision R&D

                          08:28

                          from clovis gay Liked 3,583 67 10

                          Maxscript Experimentations using Collisions. 1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe 2nd : Collision…

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