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  1. Shoulder Rig Setup


    from jahirul amin Liked 2,580 65 10

    Some of you have been asking about the Maya joint structure for this shoulder setup, here it is. It is based on a Siggraph talk by Erick Miller a few years ago. w. jahirulamin.com e. ja@jahirulamin.com t.…

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      from Johnny Likens Liked 247K 4,508 64

      In late 2012 I joined forces with Cantina Creative to help deliver over 100 shots for IRON MAN 3. Marvel tasked us with designing all the elaborate 3D head-up displays (HUDs) – a virtual graphical…

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      • Corrective shapes after Envelope (skinning) that blend in nicely


        from Paul smith Liked 1,823 71 10

        This video shows you how to make and apply corrective shapes that blend in a neat linear fashion after the Envelope. Usually shapes are applied before the Bones. Which makes very little sense for…

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        • Team Fortress 2 Shader for RenderMan RSL


          from Eric Kurzmack Liked

          This is a breakdown for how Valve's stylized character shader can be accomplished using a RenderMan based renderer. If it's one thing that urks me about rendering, it's how LONG it…

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          • Rigging Reel


            from Jorn-Harald Paulsen Liked 12.4K 563 38

            The breakdown can be found here: http://www.riganimator.com/rigbreakdown.pdf

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            • "Pure geometry" by Romanowsky


              from alx Liked

              Short movie, which i had made by playing with different styles of animation Project on Behance: https://www.behance.net/gallery/8506961/Short-movie-Pure-Geometry-by-Romanowsky sound background: Vector…

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              • 2013 - Implicit Skinning: Real-Time Skin Deformation with Contact Modeling


                from Rodolphe Vaillant Liked 32.5K 560 34

                EDIT: Go see our latest work https://vimeo.com/105364564 --- The video accompanying our SIGGRAPH 2013 research paper: "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling" More…

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                • CJCG Tips Tip 001 --- Creating multiples of an arm to fake motion-blur effect in Maya for cartoony animation


                  from C. J. Cow Liked 14.7K 543 13

                  Someone on 11 Second Club posted the question asking, how do you duplicate an arm or a leg on the Malcolm rig to animate smearing, so I thought I'd give it a shot. This approach is pretty simple…

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                  • Google Street View Hyperlapse


                    from Teehan+Lax Labs Liked 2.7M 16.1K 243

                    All Google Street View imagery captured using http://hyperlapse.tllabs.io. Source code available at https://github.com/TeehanLax/Hyperlapse.js. Read the full story: http://www.teehanlax.com/labs/hyperlapse/

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                    • HYT - The H2


                      from Worldtempus.com Liked

                      Official HYT teaser trailer Baselworld 2013

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                      • Introducing Gephi 0.7


                        from gephi Liked 337K 279 1

                        This is a "madness" screencast overview of brand new Gephi 0.7. The video highlights the following features: * grouping: Group nodes into clusters and navigate in multi-level graphs. *…

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                        • Collision R&D


                          from clovis gay Liked 3,583 67 10

                          Maxscript Experimentations using Collisions. 1st : Uncollider Maxscript : to prevent a selection of objects to collide, position, rotation and scale values. realtime and, or keyframe 2nd : Collision…

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