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  1. Episode 1: Exploring the Principles of Animation with MODO

    02:25

    from Foundry Liked 17.2K 143 1

    MODO artist extraordinaire, Brian Vowles, introduces his training series, Exploring the Principles of Animation in MODO. It's awesome. It's free. What's not to love? Don't have…

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    • Houdini 9.5 Masterclass Python

      01:16:27

      from Go Procedural Liked 1,618 61 6

      NOTE: Old tutorial - being uploaded for archive purposes. In this class, Developer Rob Vinluan will provide you with an introductory overview of the many interesting things you can achieve in Houdini…

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      • Geometry Workflows in Houdini 16 // Jeff Wagner // Illume Webinar

        02:08:21

        from Go Procedural Liked 13.2K 346 10

        SideFX's Jeff "Old School" Wagner dives into geometry workflows in Houdini 16, including the new SOPs and network-building methods. Topics will include: - Copy SOP replacements…

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        • Intro to Motion Graphics // Helge Maus // Houdini Day at FMX 2017

          01:00:50

          from Go Procedural Liked 4,881 107 4

          "Besides the various simulation solvers and the procedural approach of doing things, the integration into the Games and VFX world, through Digital Assets, is one of the key benefits for artists…

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          • Catalyst Intro

            02:36

            from Covalence Liked 164 1 0

            Matt and Will introduce the new Catalyst product offering from Covalence.

          • Swift Redux (Seth Faxon, January 11, 2018)

            28:45

            from Seattle Xcoders Liked 15 1 0

            Seth Faxon of FiLMiC demonstrates the Redux pattern in Swift, exploring how state is distributed through a video editing app on iOS. Find Seth on Twitter at https://twitter.com/sfaxon

          • Houdini Engine for Unity | Mesh Decorator

            03:16

            from Go Procedural Liked 19.7K 31 1

            This video introduces you to the Mesh Decorator Asset which makes it easy to propagate props into the Unity editor using an input surface. This asset uses the Houdini Engine to instance the objects…

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