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  1. Quick Tip #55 How to Voronoi Fracture moving or animated geometry

    01:46

    from yader Added 1,559 186 4

    I was asked on Twitter how to break a mesh into pieces which is moving or animated. As with this kind of geometry the Voronoi Fracture Object changes the piece layout for every frame some hacking…

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    • C4D Quick Tip #54 How to clone onto a Surface utilizing UV's

      04:03

      from yader Added 4,413 438 17

      After seeing this inspirational reel of Hans Godard (https://vimeo.com/166291982) I was curious if his first demonstration is also possible inside C4D. With the awesome and free UV Deformer and UV…

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      • C4D Quick Tip #53 How to imitate Delaunay Triangulation with C4D aka Low Poly Colorization

        03:31

        from yader Added 2,012 189 3

        This is a follow up to my Quick Tip #39 (https://vimeo.com/57335610), where I used a gridlike UV Map in order to colorize randomly a polygonal surface. Here’s another way of getting a low poly…

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        • C4D Quick Tip 52: How to Blend Text with the Cloner Object

          02:46

          from yader Added 2,898 282 11

          The Blend mode in the Cloner is also able to blend Text Strings, in the screengrab you can see me making use of this fact in order to display point indices. If you now the point count of your object,…

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          • Yader Labs #7 Caching Particle Positions into a 32Bit Image Sequence with Houdini

            01:25

            from yader Added 1,309 72 6

            Recently on a gig I had to figure out a way to bring a houdini simulation with a fixed particle count into the multipurpose kit vvvv and came up with what you can see in the screen grab. My counterpart…

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            • Yader Labs #6 Font / Typeface for 3D

              05:28

              from yader Added 3,235 298 32

              Generally Type is developed for Print, Web and Display purposes, which can be hard to cope with in the 3D world, as those Bezier paths are not easily translateable to polygons. C4D is not bad in that…

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              • Quick Tip #51 How to Paint Splines onto a Surface

                02:20

                from yader Added 5,256 245 13

                This is a follow up quick tip from https://vimeo.com/76431206 (How to paint Objects on a Surface with Hair) where I showed how to use Hair Guides for painting objects onto a surface. The technique…

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                • C4D Kendo Shaders Demo for Cinemaplugins.com

                  17:21

                  from yader Added 12.8K 137 9

                  This is me rambling about an awesome new plugin from Paul Everett which you can find here: http://cinemaplugins.com/c4d-plugins/kendo-shaders/ The plugin consists of three procedural shaders and…

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                  • QuickTip #50 How to bake a Height Map in Cinema 4D

                    11:07

                    from yader Added 6,521 236 6

                    This one is my 50th quick tip (yeah!), where I show how to bake a height map out of C4D. This height map is needed in game engines for example, or if you want to have a nice starting map to paint…

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                    • How to use the Jiggle Deformer as a Cache Object

                      01:53

                      from yader Added 5,945 244 12

                      This technique gets interesting if you are using a parametric object or just want to cache some computationally intensive deformers like the Displacer for example. The basic hack consists of setting…

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                      • Vector Pro Demo

                        23:02

                        from yader Added 5,053 182 12

                        This is me rambling about Paul Everetts new plugin Vector Pro. It's basically a Vectorizer on steroids which lets you bypass Illustrator more often then you'd think :) Direct Link: http://cinemaplugins.com/c4d-plugins/vectorizer-professional/ Yes,…

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                        • QuickTip 49: Poor Man's Chrono Sculpting

                          03:32

                          from yader Added 3,046 186 18

                          This is an interesting technique which makes use of the Rate option on the Matrix Object and the Morph Motion Effect on the Inheritance Object. We take a PLA Object, trace it's vertex paths,…

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                          Here are all of the videos that yader has uploaded to Vimeo. Appearances are videos that yader has been credited in by others.

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