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  1. Maya/Python: The basics of "for" and "while" loops

    49:23

    from zeth willie Added 2,528 61 12

    This vid goes over the basics of using python loops in maya. Covers the basic stuff, and then a bit of more complicated stuff like list comprehensions, etc.

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    • Maya/Python: The basics of using python scripts in Maya (Pt 2)

      35:19

      from zeth willie Added 2,187 56 4

      Two parter that covers some of the basics of python in maya for those who have a bit less technical experience . . . The first video (https://vimeo.com/67579845) is about the very basics of how to…

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      • Maya/Python: The basics of using python scripts in Maya (Pt 1)

        17:56

        from zeth willie Added 5,592 82 4

        Two parter that covers some of the basics of python in maya for those who have a bit less technical experience . . . The first video is about the very basics of how to use a python script (a .py…

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        • Maya/rigging: Setting up shock absorber and some notes on mechanical modeling

          37:03

          from zeth willie Added 3,818 71 5

          This goes through some of the things to keep your eyes on with mechanical modeling and then one way you can set up a shock absorber using joints. BTW, I mentioned some stuff in the video about…

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          • reel2013HD

            02:38

            from zeth willie Added 3,617 38 4

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            • Maya/Rigging/Modeling: Tip for creating better shoulder edgeflow

              14:53

              from zeth willie Added 5,684 173 10

              A quick(-ish) vid about how I sometimes create more anatomically correct edgeflow in the shoulder area of a model.

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              • Maya/Rigging: Using multiple Master Controls

                16:27

                from zeth willie Added 1,963 39 1

                Just an explanation of a basic idea . . . why do I use more than one level of controls on my master controls? I just go over a few situations where it can come in handy and avoid you needing to mess…

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                • Maya/Python: The basics of using Classes and Obj. Oriented Progamming in Maya/Python

                  01:04:15

                  from zeth willie Added 8,300 200 14

                  Made this a while ago and never got around to posting it up. Not sure for whom this will be useful, but it's a video going over the basic ideas about how/why one might use classes in python scripting…

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                  • Maya/Rigging: Space Matching

                    47:05

                    from zeth willie Added 2,707 81 8

                    Space matching (at least as I use the term) is basically just space switching AND automatically compensating for the jump in animation that happens when you switch from space to space. This is one…

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                    • Maya/Rigging: The basics of space switching

                      39:55

                      from zeth willie Added 6,065 124 13

                      Space switching is essentially creating "virtual" parents in order to control the movement of an object or control. With only a tiny bit of setup this allows you to change what drives the…

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                      • Maya/Rigging: IK to FK snapping, part 3

                        35:28

                        from zeth willie Added 4,478 90 8

                        This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK…

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                        • Maya/Rigging: IK to FK snapping, part 2

                          24:47

                          from zeth willie Added 5,469 94 10

                          This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK…

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                          Videos zeth willie

                          Here are all of the videos that zeth willie has uploaded to Vimeo. Appearances are videos that zeth willie has been credited in by others.

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