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  1. Differential Mesh Growth - The Quick Way


    from Entagma Liked

    00:09 - Intro 00:28 - Building the Setup 08:06 - Referencing Values Using UI Elements (aka "not having to dive in and out of the solver") 16:12 - Outro Download Project File (hipnc):…

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    • Animation/FX Reel


      from Blur Studio Liked

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      • Recursive Growth


        from Ian Farnsworth Liked 5,370 356 16

        Based around the video: https://www.youtube.com/watch?v=9HI8FerKr6Q and https://www.youtube.com/watch?v=6LVtqrv_QfA Done in Houdini with a sop solver, some vdb nodes (to maintain a uniform detail)…

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        • Knitbox_alpha


          from Pingo van der Brinkloev Liked

          Knitbox is a collection of digital assets for procedural creation of 3D fabric. Created in SideFX Houdini and rendered with Arnold on Gridmarkets. Gridmarkets published an article with more information…

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          • Houdini - Sim Lowres / Render Highres (scene file)


            from Johnny Farmfield Liked 861 69 3

            This is a followup to the simple edge displacement setup shown here - https://vimeo.com/178206035 - on how you swap lowres fracture pieces with highres fracture pieces after simulating - though hopefully…

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            • Houdini - Fracture Edge Displacement (scene file)


              from Johnny Farmfield Liked 2,161 158 25

              So there's several different ways to break up the straight voronoi fracture edges, but I wanted a really simple, straight forward solution. This is what I came up with. :) Note! If you get…

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              • Houdini Growth FX


                from Nema Safvati Liked 3,822 328 12

                Procedural growth setup in Houdini 15 using a solver node, a heart-shaped SDF, and a lot of vops. Breakdown coming soon. Thanks for watching!

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                • Tokyo Police Defense Drone


                  from Per Christian Liked 3,998 420 23

                  As the title says, this is some kind of futuristic scifi police defense drone with some malfunctioning so it has to be reset in the repair shop. Wanted to test my skills in modeling, texturing,…

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                  • Earth Destruction


                    from Guy Tourgeman Liked 3,743 290 10

                    Finally managed to finish this shot up, I used a total of 5 different sims using Thinking Particles and Fume FX Rendered out in V-Ray and comped in Nuke Done as part of Allan McKay's FXTDT mentorship

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                    • SANDSCOPE Logo Opener II


                      from SANDSCOPE Liked 1,417 118 3

                      Sandscope | Digital Artists Logo Opener Two. sandscope.com

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                      • Pyro | POP - FX Breakdown


                        from Andi Kadiu Liked 4,983 657 24

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                        • Testing the Filaments solver in Houdini


                          from Erik Ferguson Liked 5,068 462 8

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