1. Using boxed nodes one can encapsulate multiple Ornatrix operators into a single Maya node. In this tutorial we learn how to selectively create and expose various parameters of the encapsulated operators to the GUI and the user.

    More: ephere.com/plugins/autodesk/maya/ornatrix/

    # vimeo.com/660610486 Uploaded
  2. To avoid jittering and popping of animated hair caused by many stacked operators, Ornatrix Maya V4 BETA has a new "Change Caching" option. This ensures that changes are applied smoothly even if the output of the op stack is very sensitive to its input. This video shows how to use this feature.

    More: ephere.com/plugins/autodesk/maya/ornatrix/

    # vimeo.com/642148850 Uploaded
  3. In this video we use the Guides from Curves modifier to generate Ornatrix hair from C4D NUBRS curves.

    Ornatrix is a complete hair, fur, and feathers solution for Maxon Cinema 4D: ephere.com/plugins/maxon/c4d/ornatrix/

    Hair from Curves: ephere.com/plugins/maxon/c4d/ornatrix/docs/2/Hair_from_NURBS_Curves.html

    Ground Strands: ephere.com/plugins/maxon/c4d/ornatrix/docs/2/Ground_Strands.html

    Hair from Guides:
    ephere.com/plugins/maxon/c4d/ornatrix/docs/2/Hair_from_Guides_Modifier.html

    # vimeo.com/529028982 Uploaded
  4. A walkthrough of creating a parametric plane in 3d Studio Max using Max.NET wrapper and a good introduction to plugin creation in general.
    For more info: ephere.com/autodesk/max/

    # vimeo.com/11191227 Uploaded
  5. Here we learn how to harness remoting and Visual Studio's built-in unit testing tools to allow us to test our code.
    For more info: ephere.com/autodesk/max/

    # vimeo.com/11191592 Uploaded

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