Using boxed nodes one can encapsulate multiple Ornatrix operators into a single Maya node. In this tutorial we learn how to selectively create and expose various parameters of the encapsulated operators to the GUI and the user.
To avoid jittering and popping of animated hair caused by many stacked operators, Ornatrix Maya V4 BETA has a new "Change Caching" option. This ensures that changes are applied smoothly even if the output of the op stack is very sensitive to its input. This video shows how to use this feature.
A walkthrough of creating a parametric plane in 3d Studio Max using Max.NET wrapper and a good introduction to plugin creation in general.
For more info: ephere.com/autodesk/max/
Here we learn how to harness remoting and Visual Studio's built-in unit testing tools to allow us to test our code.
For more info: ephere.com/autodesk/max/