1. BRIAN LEE - COMPUTER GRAPHICS AND VIRTUAL ART DEPARTMENT SUPERVISOR/ARTIST
    DEMO REEL BREAKDOWN
    UPDATED 2024

    A sampling of my commercial, film, TV, and personal work.

    1.
    Project: “Kerbal Space Program 2” - Early Access Launch Cinematic
    Tasks: I was the CG Supervisor, and gave art direction on the assets.
    Software: Maya, Substance Painter, Unreal Engine 5, After Effects

    2.
    Project: “Ahsoka”
    Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director, art directors, and physical art department, and supervised a team of artists on the creation of this environment. This was a virtual production.
    Software: Maya, Substance Painter, Unreal Engine 4

    3.
    Project: Geico - "Witch"
    Tasks: I was one of the on-set CG supervisors, the Lead CG Artist, and I created the light rigs for the smoke and cat woman.
    Software: Lightroom, PT Gui, Maya, Arnold, Nuke

    4.
    Project: "Obi-Wan Kenobi"
    Tasks: I laid out and look developed the background environments. I was also one of the lead artists on this project. This was a virtual production.
    Software: Maya, Unreal Engine 4

    5.
    Project: "Hotel Transylvania"
    Tasks: I lit and composited all of these shots.
    Software: Katana, Arnold, Nuke

    6.
    Project: ESPN SportsCenter
    Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director and stage management team, and supervised a team of artists on the creation of this environment. This was a virtual production.
    Software: Maya, Substance Painter, Unreal Engine 5

    7.
    Project: Kitchen (Personal Project)
    Tasks: All aspects.
    Software: Maya, Mudbox, Marvelous Designer, Substance Painter, Redshift, Nuke

    8.
    Project: Continental Tire - “Major League Soccer”
    Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director and stage management team, supervised a team of artists on the creation of this environment, did asset layout, and created the matte painting. This was a virtual production.
    Software: Maya, Substance Painter, Unreal Engine 5

    9.
    Project: “Banshee” - Road Fight
    Tasks: I made modeling adjustments, laid out the UV's, painted the textures, shaded and lit the trucks.
    Software: Maya, Photoshop, VRay

    10.
    Project: “Civilization VII” - Announcement Trailer
    Tasks: I was the CG Supervisor, and gave art direction on the assets.
    Software: Maya, Substance Painter, Unreal Engine 5, After Effects

    11.
    Project: Final Fantasy XV - "Fire and Ice"
    Tasks: I was the lead lighting artist.
    Software: Maya, Arnold

    12.
    Project: Sewing Machine (Personal Project)
    Tasks: All aspects.
    Software: Maya, Substance Painter, Redshift, Nuke

    13.
    Project: Comcast Xfinity - "The Slowskys - Fax"
    Tasks: I lit the turtle.
    Software: Maya, Arnold

    14.
    Project: “Cloudy With a Chance of Meatballs 2”
    Tasks: I lit and composited all of these shots.
    Software: Katana, Arnold, Nuke

    15.
    Project: Geico - "Science Fair"
    Tasks: I was the Lead CG Artist, and shaded and lit the pterodactyl.
    Software: Maya, Arnold

    17.
    Project: Holster (Personal Project)
    Tasks: All aspects.
    Software: Maya, V-Ray, Photoshop, Nuke

    14.
    Project: Amazon Halo
    Tasks: I lit and composited these shots.
    Software: Maya, Arnold, Nuke

    18.
    Project: Geico - "Hot Tub"
    Tasks: I was the Lead CG Artist, and lit the lobster.
    Software: Maya, Arnold

    19.
    Project: US Army - "What's Your Warrior?"
    Tasks: I was the on-set VFX Supervisor, one of the CG leads, and a lighting artist.
    Software: Maya, Arnold

    20.
    Project: Track spikes (Personal Project)
    Based directly on an actual pair of spikes I own, I modeled these with polygons.
    Software: Maya, Mental Ray

    21.
    Project: Reebok - “Live Free Range”
    Tasks: I shaded and lit the chickens.
    Software: Maya, V-Ray

    22.
    Project: "Hemlock Grove" - Transformation
    Tasks: I modeled the human skin that tears off around the werewolf muzzle. I laid out its UVs, painted its base texture maps, and created its shaders.
    Software: Maya, Photoshop, V-Ray

    23.
    Project: League of Legends - "Escalation"
    Tasks: I was the lead lighting artist, textured and shaded the broken sword and rocket launcher, and lit these shots.
    Software: Maya, Substance Painter, Arnold

    24.
    Project: "Morningstar" - Launch Trailer
    Tasks: Texture painting and lookdev on the monster and his suit.
    Software: Maya, Photoshop, V-Ray

    Please contact me at [email protected] for more information.

    # vimeo.com/70865616 Uploaded 2,973 Views 3 Comments

Brian Lee's CG Work

Brian James Lee

A sampling of my professional and personal CG work.

Browse This Channel

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.