A sampling of my commercial, film and personal work.
Demo Reel Breakdown
1.
Project: “Once Upon a Time” - Dragon Sequence
Tasks: I lit and rendered the dragon.
Software: Maya, V-Ray
2.
Project: "Hotel Transylvania"
Tasks: I lit and composited all of these shots.
Software: Katana, Arnold, Nuke
3.
Project: Fidelity Investments - “Around the World”
Tasks: I modeled and UV'd various NYC buildings…
A sampling of my commercial, film and personal work.
Demo Reel Breakdown
1.
Project: “Once Upon a Time” - Dragon Sequence
Tasks: I lit and rendered the dragon.
Software: Maya, V-Ray
2.
Project: "Hotel Transylvania"
Tasks: I lit and composited all of these shots.
Software: Katana, Arnold, Nuke
3.
Project: Fidelity Investments - “Around the World”
Tasks: I modeled and UV'd various NYC buildings and cars, Big Ben, the Eiffel Tower, the Arc de Triomphe, and various people.
Software: Maya
4.
Project: Track spikes (personal project)
Based directly on an actual pair of spikes I own, I modeled these using polygons that were then subdivided at render time.
Software: Maya, Mental Ray
5.
Project: Play-Doh - “Megafun Factory”
Tasks: I modeled, UV'd, shaded, rigged, and animated the conveyor belt and blade machines. I also gave lighting support to another artist for the first shot.
Software: Maya, V-Ray
6.
Project: Naughty Dog – Logo premier for “Uncharted 3” announcement trailer
Tasks: I modeled the fragmented paw, as well as the “polished” paw and text, and troubleshot the lighting of everything after the fragmented paw.
Software: Maya, V-Ray
7.
Project: Brighthouse - “Robot”
Tasks: I modeled and UV'd all of the external robot foot and leg pieces, as well as about one-third of all the internal toy and robot parts. I was also on the lighting team for the two torso shots.
Software: Maya, RenderMan Studio
8.
Project: Holster (personal project)
Tasks: I modeled, UV'd, texture painted, shaded, lit, rendered and composited everything. I kept the modeling as simple as possible so that I could edit it easily. I painted three maps for each shader: diffuse, reflection amount, and displacement. The render passes I created are diffuse, shadow, global illumination and specular. I created glows, chromatic aberration, lens distortion and vignetting in the compositing stage.
Software: Maya, V-Ray, Photoshop, Nuke
9.
Project: Nissan - “Landing Gear”
Tasks: I was on the texture painting and shading team for the airplane, and I lit the airplane in the first, third and fourth shots.
Software: Maya, V-Ray, Photoshop
10.
Project: Cosmopolitan Hotel - “Current”
Tasks: I modeled the lightbulb sockets, and UV'd, texture painted and shaded them with another artist. Everything was created with enough resolution and detail to hold up at a resolution of 1920x4320 to be displayed on four tiled HD displays on 12 foot columns at the Cosmopolitan of Las Vegas; what you see here is a quarter of the full rendered image. Please visit d-kitchen.com/ for more information.
Software: Maya, Photoshop
11.
Project: “Shock Top – End of the World”
Tasks: I lit and rendered the alien.
Software: Maya, V-Ray
12.
Project: “Once Upon a Time” - Jiminy Cricket
Tasks: I lit and rendered Jiminy Cricket.
Software: Maya, V-Ray
Please contact me at BrianLee.BJL@gmail.com with any questions.