1. Brian Lee's Demo Reel 2013

    from Brian Lee

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    A sampling of my commercial, film and personal work.

    Demo Reel Breakdown

    1.
    Project: “Once Upon a Time” - Dragon Sequence
    Tasks: I lit and rendered the dragon.
    Software: Maya, V-Ray

    2.
    Project: "Hotel Transylvania"
    Tasks: I lit and composited all of these shots.
    Software: Katana, Arnold, Nuke

    3.
    Project: Fidelity Investments - “Around the World”
    Tasks: I modeled and UV'd various NYC buildings

    A sampling of my commercial, film and personal work.

    Demo Reel Breakdown

    1.
    Project: “Once Upon a Time” - Dragon Sequence
    Tasks: I lit and rendered the dragon.
    Software: Maya, V-Ray

    2.
    Project: "Hotel Transylvania"
    Tasks: I lit and composited all of these shots.
    Software: Katana, Arnold, Nuke

    3.
    Project: Fidelity Investments - “Around the World”
    Tasks: I modeled and UV'd various NYC buildings and cars, Big Ben, the Eiffel Tower, the Arc de Triomphe, and various people.
    Software: Maya

    4.
    Project: Track spikes (personal project)
    Based directly on an actual pair of spikes I own, I modeled these using polygons that were then subdivided at render time.
    Software: Maya, Mental Ray

    5.
    Project: Play-Doh - “Megafun Factory”
    Tasks: I modeled, UV'd, shaded, rigged, and animated the conveyor belt and blade machines. I also gave lighting support to another artist for the first shot.
    Software: Maya, V-Ray

    6.
    Project: Naughty Dog – Logo premier for “Uncharted 3” announcement trailer
    Tasks: I modeled the fragmented paw, as well as the “polished” paw and text, and troubleshot the lighting of everything after the fragmented paw.
    Software: Maya, V-Ray

    7.
    Project: Brighthouse - “Robot”
    Tasks: I modeled and UV'd all of the external robot foot and leg pieces, as well as about one-third of all the internal toy and robot parts. I was also on the lighting team for the two torso shots.
    Software: Maya, RenderMan Studio

    8.
    Project: Holster (personal project)
    Tasks: I modeled, UV'd, texture painted, shaded, lit, rendered and composited everything. I kept the modeling as simple as possible so that I could edit it easily. I painted three maps for each shader: diffuse, reflection amount, and displacement. The render passes I created are diffuse, shadow, global illumination and specular. I created glows, chromatic aberration, lens distortion and vignetting in the compositing stage.
    Software: Maya, V-Ray, Photoshop, Nuke

    9.
    Project: Nissan - “Landing Gear”
    Tasks: I was on the texture painting and shading team for the airplane, and I lit the airplane in the first, third and fourth shots.
    Software: Maya, V-Ray, Photoshop

    10.
    Project: Cosmopolitan Hotel - “Current”
    Tasks: I modeled the lightbulb sockets, and UV'd, texture painted and shaded them with another artist. Everything was created with enough resolution and detail to hold up at a resolution of 1920x4320 to be displayed on four tiled HD displays on 12 foot columns at the Cosmopolitan of Las Vegas; what you see here is a quarter of the full rendered image. Please visit d-kitchen.com/ for more information.
    Software: Maya, Photoshop

    11.
    Project: “Shock Top – End of the World”
    Tasks: I lit and rendered the alien.
    Software: Maya, V-Ray

    12.
    Project: “Once Upon a Time” - Jiminy Cricket
    Tasks: I lit and rendered Jiminy Cricket.
    Software: Maya, V-Ray

    Please contact me at BrianLee.BJL@gmail.com with any questions.

    # vimeo.com/24602566 Uploaded 1,062 Plays / / 0 Comments Watch in Couch Mode

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Brian Lee's CG Work

Brian Lee

A sampling of my professional and personal CG work.

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