BRIAN LEE - COMPUTER GRAPHICS AND VIRTUAL ART DEPARTMENT SUPERVISOR/ARTIST
DEMO REEL BREAKDOWN
UPDATED 2024
A sampling of my commercial, film, TV, and personal work.
1.
Project: “Kerbal Space Program 2” - Early Access Launch Cinematic
Tasks: I was the CG Supervisor, and gave art direction on the assets.
Software: Maya, Substance Painter, Unreal Engine 5, After Effects
2.
Project: “Ahsoka”
Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director, art directors, and physical art department, and supervised a team of artists on the creation of this environment. This was a virtual production.
Software: Maya, Substance Painter, Unreal Engine 4
3.
Project: Geico - "Witch"
Tasks: I was one of the on-set CG supervisors, the Lead CG Artist, and I created the light rigs for the smoke and cat woman.
Software: Lightroom, PT Gui, Maya, Arnold, Nuke
4.
Project: "Obi-Wan Kenobi"
Tasks: I laid out and look developed the background environments. I was also one of the lead artists on this project. This was a virtual production.
Software: Maya, Unreal Engine 4
5.
Project: "Hotel Transylvania"
Tasks: I lit and composited all of these shots.
Software: Katana, Arnold, Nuke
6.
Project: ESPN SportsCenter
Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director and stage management team, and supervised a team of artists on the creation of this environment. This was a virtual production.
Software: Maya, Substance Painter, Unreal Engine 5
7.
Project: Kitchen (Personal Project)
Tasks: All aspects.
Software: Maya, Mudbox, Marvelous Designer, Substance Painter, Redshift, Nuke
8.
Project: Continental Tire - “Major League Soccer”
Tasks: I was the Virtual Art Department Supervisor, and ran virtual scouts and meetings with the director and stage management team, supervised a team of artists on the creation of this environment, did asset layout, and created the matte painting. This was a virtual production.
Software: Maya, Substance Painter, Unreal Engine 5
9.
Project: “Banshee” - Road Fight
Tasks: I made modeling adjustments, laid out the UV's, painted the textures, shaded and lit the trucks.
Software: Maya, Photoshop, VRay
10.
Project: “Civilization VII” - Announcement Trailer
Tasks: I was the CG Supervisor, and gave art direction on the assets.
Software: Maya, Substance Painter, Unreal Engine 5, After Effects
11.
Project: Final Fantasy XV - "Fire and Ice"
Tasks: I was the lead lighting artist.
Software: Maya, Arnold
12.
Project: Sewing Machine (Personal Project)
Tasks: All aspects.
Software: Maya, Substance Painter, Redshift, Nuke
13.
Project: Comcast Xfinity - "The Slowskys - Fax"
Tasks: I lit the turtle.
Software: Maya, Arnold
14.
Project: “Cloudy With a Chance of Meatballs 2”
Tasks: I lit and composited all of these shots.
Software: Katana, Arnold, Nuke
15.
Project: Geico - "Science Fair"
Tasks: I was the Lead CG Artist, and shaded and lit the pterodactyl.
Software: Maya, Arnold
17.
Project: Holster (Personal Project)
Tasks: All aspects.
Software: Maya, V-Ray, Photoshop, Nuke
14.
Project: Amazon Halo
Tasks: I lit and composited these shots.
Software: Maya, Arnold, Nuke
18.
Project: Geico - "Hot Tub"
Tasks: I was the Lead CG Artist, and lit the lobster.
Software: Maya, Arnold
19.
Project: US Army - "What's Your Warrior?"
Tasks: I was the on-set VFX Supervisor, one of the CG leads, and a lighting artist.
Software: Maya, Arnold
20.
Project: Track spikes (Personal Project)
Based directly on an actual pair of spikes I own, I modeled these with polygons.
Software: Maya, Mental Ray
21.
Project: Reebok - “Live Free Range”
Tasks: I shaded and lit the chickens.
Software: Maya, V-Ray
22.
Project: "Hemlock Grove" - Transformation
Tasks: I modeled the human skin that tears off around the werewolf muzzle. I laid out its UVs, painted its base texture maps, and created its shaders.
Software: Maya, Photoshop, V-Ray
23.
Project: League of Legends - "Escalation"
Tasks: I was the lead lighting artist, textured and shaded the broken sword and rocket launcher, and lit these shots.
Software: Maya, Substance Painter, Arnold
24.
Project: "Morningstar" - Launch Trailer
Tasks: Texture painting and lookdev on the monster and his suit.
Software: Maya, Photoshop, V-Ray
Please contact me at [email protected] for more information.