This is my first screencast, showing the workflow I am using to increase resolution and enhance texture details on already painted textures. This is done by rebaking the existing textures to a new uv layout in blender and using Mari to fill in the details.
This is my first screencast, showing the workflow I am using to increase resolution and enhance texture details on already painted textures. This is done by rebaking the existing textures to a new uv layout in blender and using Mari to fill in the details.
On this third part of the UVs & Textures tutorial, we'll see how to apply real textures to materials, so we can see that textures at render time!
See you!
This time we'll take a tour over the sculpting tools on Blender 2.5. On the first part of the video we'll see that tools, how they work, their parameters, etc. At the end of the video there is a timelapse of a quick character's face so you can see the workflow for sculpting in Blender :)
Original Post at blendtuts.com: http://www.blendtuts.com/2011/04/basic-sculpting-in-blender-25.html
This year's Google Summer of Code brings some exciting new features.
One of them is Camera Tracking, which is currently being developed in the so called "Tomato Branch" by Sergey Sharybin and the guys from LIBMV, which provides the algorithms for the tracker. In this video tutorial you will get an introduction how to do supervised manual tracking and scene reconstruction of some HD video footage. But the development is so incredibly fast that by the…
Just think about it… What if you were trapped under something heavy and the mouse was out of your reach? Scary, right? That's exactly why we have these keyboard shortcuts so you can still use Vimeo until the help arrives.