This is the same setup as the Demo 1 sequence, but using a tumbling torus as the input object instead of the static cube. Again, all the Lego animation is handled inside the ICE compound.

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Andy Moorer

A showcase of procedural computer graphics, where computer software and artistry meet. Particle systems, procedural models, and visual effects achieved through custom scripts and software are showcased here, as are interesting visual results and examples of new ideas and technologies.

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