COLLADA
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00:14582 Plays / 5 Likes / 1 Comment
I've been working on skinning a skeleton in CL, and this was a first step in converting a GLSL routine that can't be run in QC because of lack of mat4 support, and no really eloquent way to handle…
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03:18132 Plays / 4 Likes / 0 Comments
This is a little "fly through" I made with Quartz Composer. I wanted to have a complex scene, and navigate through it. I made use of a few elements that I need to give credits for: - The space…
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Shadow Ninja - Quartz Composer Snow Leopard Mesh and Kineme3D Mesh
00:30378 Plays / 5 Likes / 1 Comment
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After Effects (Hindi) - Live Photoshop 3D Effect
07:2319.2K Plays / 3 Likes / 0 Comments
Adobe Photoshop Extended can import and manipulate 3D models (3D objects) in several popular formats like, .3ds (3ds Max) .dae (Digital Asset Exchange, COLLADA) .kmz (compressed Keyhole Markup Language…
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Send model to Photoshop from Maya
00:15999 Plays / 1 Likes / 1 Comment
This the revised script for Maya I wrote that sends models to Photoshop. The script can be downloaded here: http://www.creativecrash.com/maya/downloads/scripts-plugins/c/gop-maya-to-photoshop-script
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00:12403 Plays / 2 Likes / 4 Comments
This is a quick video showing off mesh-based PhysX cloth running in Torque3D. These cloth objects were created from a simple sphere mesh, loaded directly from a standard Torque ready Collada or DTS…
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Exporting a Lowpoly Model to Unity 3D
25:1518.1K Plays / 42 Likes / 0 Comments
In this tutorial we examine how to export a model from Blender to Unity 3D and import it into a game. The tutorial also demonstrates how to bake a normal map and a color map from a highpoly model…
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Tutorial of Papervision3D v2.1 mxp
03:071,773 Plays / 4 Likes / 0 Comments
Papervision3D 2.1のmxpコンポーネントのチュートリアルです。
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Flartoolkit, Schmitt dogfight animation
00:58898 Plays / 3 Likes / 0 Comments
Screencast of FlarToolkit, an augmented reality implementation in Flash.
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Mesh Texture Manipulation in Quartz Composer 4.0
01:023,559 Plays / 16 Likes / 0 Comments
This video demonstrates extrating a material texture from a loaded Mesh, manipulating it via standard image processors and custom plugins, and adding the image back in to the Mesh for display.
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00:191,151 Plays / 6 Likes / 0 Comments
It's pretty old hat but it's the first time I've got around to getting an animated 3d model working with AR. It's using OpenFrameworks, the ARToolKitPlus, Theo Watson's wrapper around collada-dom…
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COLLADA
COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications
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