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4 months ago 125 0
This is an electronic instrument played like a hand drum. It is both sensor and speaker. The sounds you are hearing are coming from the ResoDrum itself via a transducer bolted to the underside. Tap on it lightly and you get small percussion sounds; hit it hard and it goes berserk. (Note that the […]
4 months ago 116 0
This is an electronic instrument played like a hand drum. It is both sensor and speaker. The sounds you are hearing are coming from the ResoDrum itself via a transducer bolted to the underside. Tap on it lightly and you get small percussion sounds; hit it hard and it goes berserk. (Note that the […]
9 months ago 132 0
This is something I built one day from spare parts. The sound is controlled by the amount of contact made with the silver buttons.
9 months ago 149 0
Here's some further progress on the AudioCubes software I've been working on for Percussa. Here I've added a looping feature, so whenever the player is not immediately interacting with the cube, the most recent interactions are looped. Also I added a VST host so that any VSTi can be loaded and manipulated with this patch.
9 months ago 141 0
I've always loved the sound of changing the delay time knob while playing (shifting the pitch and creating cool squeals and chirps). It's a pain to try to play guitar while messing with pedals, so I put a delay chip into a rocker pedal. The chip itself is one that's commonly used in first-gen karaoke […]
1 year ago 118 0
MoPhO, the Mobile Phone Orchestra at CCRMA.
1 year ago 224 0
This is my friend Sergio playing sax into the third feedback piano I built.
1 year ago 234 1
This is the second feedback piano I built. Here it's set to a minimal amount of feedback so it only slightly colors the sound of the flute. Headphones are recommended.
1 year ago 795 1
This is an instrument I built to make the sound design for Rosencrantz and Guildenstern Are Dead. It is a computer-controlled feedback loop which engages the strings as a sort of resonant memory. Any sound made in its vicinity will hang sustained in the air as it is slowly transformed. Its sound is at […]

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