In this lesson, we're going to learn how to use the Character Picker and the Pose Library with some of the default characters in Houdini. The benefit of using the Character Picker is that it allows us to hide null object handles and clear the workspace, while giving us access to control handles. The Pose Library in conjunction lets us create and store poses for a character, as well as animation clips, that you can just click to apply onto your character. The default female character that we are using for this video, comes with several poses and animation cycles – which we will be taking a look at.
To learn more and to access a free learning edition, go to sidefx.com.
Houdini 15 introduces many enhancements to the Mantra renderer, adding exciting new features and building on existing strengths. New features include quality metrics, adaptive sampling, texture & surface baking and render check-pointing. This class provides a mix of the theory behind the new features and practical techniques to help get you started using them in production.
The old man model used in this video was created by Akin Bilgic at AKINBILGIC.com.
A test of an explosion with Pyro, I want to know if Pyro can do like FumeFX in quality and flexibility.
He can do more ! :)
All is rendered in Mantra without compositing.
There are only 3 Lights, 2 Directionals and 1 Volume Light.
The render is not perfect in quality but I got 12mn/frame with a good amount of noise.
Render time 3-5 min frame.Just default mantra surface,some trouble on spec map because it was created from Diffuse (hands behinde the back),and Ray trace mode(no point cloud) whith point cloud its gone render like 1.5-2 min. ARNOLD SUCKS .MANTRA RULES!!!:)
Another test with my VEX based stick and release setup. This time combined with the breakable constraints on the grain solver. Cleaned op the code a little bit but it is still the same setup as the sticky pighead video:vimeo.com/134355607