So, here is the second part of my two part video tutorial on creating a crystal system!
If you haven't seen the first one, please do so, otherwise you may not be able to reproduce my result.
Some of the methods I use have been used before, in other tutorials or hip files found online, but I do have some very different techniques and tricks that help to add a level of detail to the final output.
I go into For-Each loops in detail, explaining my process with them, so hopefully this will help out the inexperienced with using them.
I would love to get feedback on this, what I did wrong and what I could do better.
So this is my very first tutorial, so hopefully you enjoy it!
This is my process that I created, to create a fully procedural and art directable crystal system inside of Houdini.
Some of the methods I use have been used before, in other tutorials or hip files found online, but I do have some very different techniques and tricks that help to add a level of detail to the final output.
I go into For-Each loops in detail, explaining my process with them, so hopefully this will help out the inexperienced with using them.
I also talk about advanced methods of using points to control them in an organic way.
I would love to get feedback on this, what I did wrong and what I could do better.
Recently did a river sim where and build a wetmap tool for that, and thought it would be make for a interesting subject for a tutorial.
Video is a bit longer then my usual stuff but I think there should be some useful tips and tricks in there.
Let me know if you have any questions.