A rough drafting of textured DAE meshes within an audio synced composition using Kineme Audio Tools , output via Quartz Crystal, re-synced within GarageBand.
Graphics are DAE based , using a be-spoked variant of the Jiggle patch, textured via GLSL input into a v002 Rutt Etra patch.
Still experimenting with getting a more subtle and unique response from the Meshes.