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10:58
I went to buy a door handle for my car, and met this 9 year old boy, who had spent his summer building this elaborate cardboard arcade inside his dad's used auto part store. Caine dreamed of…
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06:30
Gameplay footage of FEZ's trial mode in action! FEZ a game by POLYTRON for Xbox Live Arcade polytroncorporation.com Phil Fish Renaud Bédard Rich Vreeland Brandon McCartin Paul Robertson and…
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15:07
In today's episode, I'm joined by Noah as we explore creating FlashPunk games ON THE MACINTOSH APPLE COMPUTER OPERATING SYSTEM. We'll get you started with FlashPunk and FlashBuilder…
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01:17
For the elite soldiers of the SUPER TIME FORCE, Past, Present and Future are mere weapons in their arsenal. But also they have guns. And one guy has a sword. History better watch its ass. www.supertimeforce.com www.capybaragames.com
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Making Games With FlashPunk: Episode 6 - Handling Collision
14:22With a level editor setup and a level created, we provide proper collision to ensure our player doesn't walk through walls or any other craziness.
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Making Games With FlashPunk: Episode 1 - Setting up the environment.
14:57I go over setting up FlashDevelop and creating something mildly entertaining with FlashPunk.
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Making Games With FlashPunk: Episode 2 - Adding players and enemies.
13:50I cover adding an asset into your FlashPunk game, creating a player and an enemy with those assets, and detecting basic collision between the players and enemies.
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Making Games With FlashPunk: Episode 4 - Setting Up the Ogmo Editor to Create Content
14:34I walk you through taking the tileset used last time and putting it into the Ogmo Editor to easily and quickly generate content for our FlasPunk game.
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Making Games With FlashPunk: Episode 5 - Importing an Ogmo Level into FlashPunk
14:58Using the Ogmo level we created last time, I teach you how to set up your game to import the data to create a real level you can play!
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Making Games With FlashPunk: Episode 3 - Using Tilemaps and Grids
10:44I cover adding setting up a Tilemap to represent the tiles your player will walk on, and creating a Grid to provide collision data. Additionally, I begin explaining how collision is handled with a Grid.
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DANTE's FINGER WAGGLE, BEAUTIFUL LIFESTYLE - NEW GEORGE & JONATHAN ALBUM TEASER
00:47On November 1st, get ready for new music and new kinds of thinking. http://georgeandjonathan.com
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01:41
wow one year since last update and not much has changed :/ i blame it on work! sound is as usually kind of screwed up, so i had to make a quick edit, to get the sound to sync up. might be time to…
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