1. "All Heads Turn When the Hunt Goes By" represents a more developed example of the artist’s work with televisual space. Very large samples of television imagery, collected through random channel-surfing for specific periods of time, were gradually compressed, reducing the original sample to a fraction of its original length. In "All Heads," the sampling period was 7 hours, representing the national average TV viewing time per person per day in the US at the time the work was produced. This sampled chunk of information was then collapsed through a process of recording and re-recording the material over and over, each time controlling the speed of playback manually. With each generation of re-recording, electronic noise and digital artifacts accumulate as the source material is increasingly compressed, resulting in a dense, semi-abstract stream of visual information in which the original 7-hour sample has been reduced to a 10-minute loop. Audio information is processed along with the video, allowing feedback and distortion to subsume the original audio in an electronic drone. The work is presented as a keystoned projection in the exhibition space, the trapezoidal shape suggesting a cutaway into an invisible but omnipresent information space.

    # vimeo.com/42243060 Uploaded 699 Views 0 Comments
  2. One of my first works to directly explore TV imagery, Phosphorescence is a series of short sequences in which fragments of material randomly collected by channel-surfing are subjected to various types of destructive analog and digital manipulation, breaking down and abstracting the original information to varying degrees. Linked by enigmatic intertitles, the sequences trace an arc of electronic decay. Phosphorescence was selected for inclusion in the 2000 Whitney Biennial by Larry Rinder.

    # vimeo.com/42181606 Uploaded 436 Views 0 Comments
  3. Unfinished remake of First Born,
    RIP Oaktabarn.
    Music by Extraboy.

    # vimeo.com/10603131 Uploaded 4,479 Views 5 Comments
  4. The whole video is created with one and the same skype video recording; its basically a selfportrait of me jumping around.

    This video was successively compressed in three different (glitchy) ways. The first compression made the colors of the video unstable. In windows, the colors changed to black and white while on the mac, the video still had color. It also became pixelated (0'27-0'35).
    The second compression made the video bleed. You can see what I mean with bleeding from 0'37 to 1'17. These are basically the more messed up parts of the video.
    The third compression made the video very grainy, (for instance, from 2'50-3'06). Instead of playing frame by frame, the video seems to make collages of itself by putting layers triggered by the sound on top of eachother. A very weird compression mode that I also exploited in To Smell and Taste Black Matter (only seems to work when you add .wav sound to the video and compress with animation codec set on least quality).
    The only filter I used was a contrast filter and a filter for keying some whites out. I also edited the video to the music.

    Extraboy made the music for the video. The beginning is a speech synthesis fighting for room with a song composed of text and exe-data All performed on the Amiga. Gradually this sound gets highly compressed, and at the same time the (g)rainy sounds of a malfunctioning VST enters. That is followed by a new version of the
    song that was recorded in the original skype video..

    Creating this video made me think about a couple of things. First of all, the research I am doing is not about destroying the pixel. If we subscribe to wikipedia and agree that the pixel (or picture element) is the smallest item of information in an image, I would rather say that through artifacts like compression and glitch, I deconstruct the pixel of the video. I create new pixels from old pixels, with new dimensions and new pixel-properties.
    Moreover, whereas pixels are normally arranged in a 2-dimensional grid, I think that we could wonder if the pixels actually has a third, or even forth dimension (in the sense that pixels are made out of different layers, with a certain opacity, that are placed on top of each other, over time). A simple thought that never occurred to me before. This requires some obvious research into the technology of the pixel.
    A third thing that occurred to me is the misconception of the term compression. In general, (and also in wikipedia) data compression refers to the process of encoding information using fewer bits (or other information-bearing units) than an unencoded representation would use through use of specific encoding schemes. But when I do these types of experiments in encoding (compressing) a video file, it easily happens that a 1 minute video file (that originally only took up 87mb) takes up to 4gb of space in compressed form. It makes me wonder if compression still a matter of compressing?
    I can't seem to dodge the question of what would be this 'unencoded representation' wikipedia refers to, when we are talking about files that have been generated through a compression service like skype?

    # vimeo.com/3595196 Uploaded 2,332 Views 5 Comments
  5. Synesthetic musicvideo, created by exporting footage into different Compressions (such as least quality/animated/256 colors mov to least quality/256 colors/uncompressed avi, etc), resulting in artifacts such as dropped and bleeding pixels, noise and weird forms of interlacing.

    The footage is a skype recording in which Anders shows of his unfinished song...

    - February 2009.

    # vimeo.com/3218729 Uploaded 1,982 Views 2 Comments

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