1. In this tutorial we'll take a look on how we can model
    a natural environment with mountain, rocks and river,
    just using the "Displace" modifier, some simple primitives
    and some procedural maps nested in a precise way using the
    Composite map. The lighting/shading workflow will be covered
    in the right tutorial section and will be release this month.

    # vimeo.com/7446372 Uploaded 26.7K Plays 7 Comments

Cg Cookie 3D Studio max

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