Tell No One was commissioned to direct a TV commercial for Coral.
Directed by Tell No One
Produced by Adam Smith
Director of Photography: Ray Coates
Post by Prime Focus
VFX by Asylum
Creative Directors: Theo and Miguel
Agency: DLKW Lowe
Agency Producer: Ally Dean
Production Company: Good Egg
The directors cut uses the music Amen, Opus 35 by Henryk Gorecki
November 2012 marks the launch of the most ambitious Call of Duty title to date, Black Ops 2.
With a storyline set in both the 1980s and in 2025, Spov developed two distinct art styles and production routes to clearly differentiate between eras.
The narrative sequences were designed to tell the 1980s backstory and give context to the 2025 sequences as they evolve in realtime for the player. Spov used a mixture of live action, motion graphics and archive footage to tell a compelling visual story with a historically accurate core.
Spov also worked closely with Treyarch's in-house cinematic team to ensure the narrative was delivered seamlessly as the single player mission unfolds.
Spov have designed and produced all of the narrative movies for Insomniac's next game, Fuse, which launches in Spring 2013. Insomniac chose to use one of Spov's sequences to reveal the title in late 2012, shown here.
More of Spov's work on Fuse will be published in 2013 when the game is released.
Client: CD Projekt RED Studio
CG Supervisor: Grzegorz Kukuś
Compositing Artist: Maciej Jackiewicz
Layout: Michał Kaleniecki
Shading Arists: Wojciech Idzi, Bartłomiej Walendziak
Modeler: Artur Owśnicki
Rendering Artist: Stanisław Marek
Simulation: Michał Firek
"Haiiro Sushi" is the latest solo-exhibition of SIT, an Amsterdam based Artist. For this exhibition we created a mood video which is part of the Haiiro Sushi artwork.
"Where the calm surroundings provide more opportunity for decision making, rather than being driven by the fast moving winds of change."
Echolab gave it some deep notes and high glitches.