Fluid Simulation (smoke, fire, water, etc...)

Did a quick test with X-Particles 4 and TurbulenceFD. Pushed five XP emitters through using TFD volume velocity, and random seed values for emitters. Basically a Krakatoa style approach of simming once and duplicating sim with different seed values to change particle positions to fill in areas. This came out to a little over 6.6 million particles, but still needs WAY more to fill it in properly.

Rendered with Redshift3d.

# vimeo.com/264532401 Uploaded 276 Plays 0 Comments

Fluid Simulation (smoke, fire, water, etc...)

David Torno PRO

Just a collection of various smoke, fire, water, and particle experimenting/work I've done over the years.

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