Barry Zundel's Tutorials / Videos
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Modeling A Cartoon Hand in Silo - Part 2
08:41The second part of my first real modeling in Silo.
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Softimage - Mirroring Shapes With Weight Maps
08:01I looked all over the net for a tutorial on this, and couldn't find anything that really showed how to do it. It's actually really simple. You create your shape in symmetry mode, create…
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Tony Jones' Blender Build Demo - Part 2
07:27Part 2 - Constraints This is a quick video demo of some changes that my good friend Tony Jones is putting into Blender for rigging. In this tutorial I'm creating a streamlined leg rig using…
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Creating an IK Arm in Maya - Part 2
06:13This tutorial will show you how to all forearm roll bones to an IK Arm rig in Maya.
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Modeling a Low-Poly Arm in Maya - Part 1
05:12This is a time lapse session modeling a low-poly arm in Maya using Maya's tools and Go Tools.
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The BEST way to author PSD's (Pose Space Deformers)
03:53Too often software companies forget that even though they have feature sets that are 2 miles long, it's how those features are USED that really makes the difference. Such is the case with Pose…
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03:31
This was a quick sculpt I did in ZBrush. I used very few tools: clay tubes, move, smooth, pinch, and the DamStandard brush, which was created by Damien Canderle and is freely available at Pixologic's…
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03:31
This is a quick tutorial on how to mirror morph targets in Modo 401. This will only work for targets where the only deformation is on one side of the model.
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03:23
This is a set of MEL scripts that I wrote to automatically rig a character for me, since I hate rigging in Maya. So I did the next worse thing...I wrote it in MEL. Blah. But it helps me out a lot,…
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03:21
This quick video shows how to export an OBJ from Blender to Maya after creating UV's.
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00:10
So we had a bit of a timed sculpting challenge at work, and the subject was Arnold Schwarzenerger. So here is what I had after 40 minutes.
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