Power your marketing strategy with perfectly branded videos to drive better ROI.
Host virtual events and webinars to increase engagement and generate leads.
Inspire employees with compelling live and on-demand video experiences.
Build a site and generate income from purchases, subscriptions, and courses.
SP16-Week 10-07 Animation - Painting Cluster Weights
from Nino Mendolia / Added 10 years ago
SP16-Week 10-08 Animation - Creating and Working with BlendShapes
SP16-Week 10-09 Look Development - Adding a Rim Lighting Effect to a Material
SP16-Week 10-10 Rigging - Preparing the Rigged Character for Export and Scaling
SP16-Week 08-11 Texturing - Working with the Ocean Shader
SP16-Week 08-13 Modeling - Importing and Positioning Elements in the Environment
SP16-Week 08-12 Animation - Animating the Water Surface Geometry with the Ocean Shader
SP16-Week 08-01 Modeling - Environment Project Overview
SP16-Week 08-02 Modeling - Using a DEM Image as a Texture Deformer
SP16-Week 08-03 Modeling - Adjusting the Height the Texture Deformation Effect
SP16-Week 08-04 Texturing - Applying a Simple Tiling File Texture
SP16-Week 08-05 Texturing - Creating a Normal Map in Photoshop
“Spring 2016 - CG Modeling 2” by Nino Mendolia has 72 videos.
Follow
More stuff from “Spring 2016 - CG Modeling 2”
72 Videos
15 Followers
1 Moderator
Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.