THE HUMOR OF MACHINE LEARNING
| Janelle Shane at Eyeo 2018 |
Janelle’s neural network blog, AIweirdness.com, features algorithms that try to invent human things like recipes, paint colors, and Halloween costumes. Their struggles produce a characteristic sort of humor and an unexpected creativity. In this talk she addresses various questions about machine learning and AI. What is a reasonable project to tackle with a neural network? What alternative approaches might work better? What kinds of results might one expect from a given dataset? What do neural networks actually understand about the data they're given?
HELLO, HUMAN - STORYTELLING WITH AUTOMATED CONVERSATIONS
| John Keefe at Eyeo 2018 |
John Keefe is a journalist, tinkerer and coder who works at Quartz as a developer in the Quartz Bot Studio and product manager of Quartz's breakthrough apps. Keefe also teaches classes on bots and rapid prototyping at the CUNY Graduate School of Journalism and runs a tiny tinkering company called Really Good Smarts LLC.
In this talk John delves into how journalists and authors are using personal, automated conversations to inform and entertain their audiences. He demonstrates how they combine stories, data, and messaging systems to change how people get their news and think about their personal information habits.
CARVED OUT OF MARBLE BY REVOLUTIONARIES
| Kate Zwaard at Eyeo 2018 |
She previously managed the Digital Repository Development team, contributing leadership, code and a passion for the mission of the agency. Under her technical direction, the Library of Congress ingested three petabytes (equivalent to 3 million gigabytes) of digital collections, including web archives, the first born-digital manuscript collections, 10 million Chronicling America newspaper pages and three-fourths of a trillion tweets.
Here she talks about the tension between innovation and stability in large cultural heritage institutions, about staring into infinity, and about the importance of friendship.
Lindsay’s work is focused on uses of interactive media and games to explore cultural standards. Specific domains include social impact games, affection games, critical design, human computation games, and purpose driven games for education, news, and rhetoric. He currently leads the Game Lab at American University where he’s an associate professor.
Games and play are fundamental to the human animal. In a contemporary culture that endeavors toward ever-increasing productivity, we often miss taking advantage of the power of such play. Games can not only improve our ability to solve problems, they also help us understand those problems in novel ways. Using the formula games+ ( ), this talk explores the ways Lindsay has applied games to address issues in journalism, art, relationships, education, and more. From increasing audience size by 400% to reaching audiences of over 500,000 people in days, formula games+ has enabled relatively simple games to have disproportionately large impacts in communities. More than solving problems, such games encourage critical reflection, perspective shifts, and deeper engagement. Games offer the basis for the practice of engagement design and critical design, two approaches that effectively support activist agenda’s in our media rich contemporary.