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  1. Introduction to Houdini 17 POP Fluid

    11:31

    from Lewis Orton / Added 43.8K 1,095 55

    Introduction to the POP Fluid node in Houdini 17, a new fluid solver. Hip file used in the video: https://www.dropbox.com/s/m9ga6n6thvt2qrr/POP_fluid.hiplc

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    • Houdini sticking particles to surfaces

      08:29

      from Ben / Added 11K 348 8

      I played around with sticking particles to moving surfaces by finding the closest position, raying or saving the uv position of the particle. I then created some noise / direction vectors for the…

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      • Houdini Tutorial - Emit Bullet from Particles

        00:19

        from Tim van Helsdingen / Added 6,759 204 9

        Old technique and somewhat obsolete. Check this out instead: https://www.youtube.com/watch?v=LM_13hyqX0g Short tutorial on how to emit bullet from particles. Andrew recently uploaded a tutorial on…

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        • GETTING STARTED WITH HQUEUE

          14:38

          from Rob Stauffer / Added 8,046 138 4

          In this short video, we will go over the basics of getting a 2 machine render farm up and running with Houdini and HQUEUE.

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          • Improvement of glass fracture pattern - fix gaps and overlapping

            04:56

            from Sohey / Added 3,092 106 1

            To improve my last Houdini tutorial - "How to make glass fracture pattern in Houdini"

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            • Redshift in Houdini - 7 - Volume shader

              20:31

              from Rohan Dalvi / Added 17K 241 7

              This lessons covers how to use the redshift volume shader to render volumes in Houdini. regards Rohan

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              • Deforming Wet Map Houdini 16

                44:54

                from Peter Quint / Added 3,060 81 5

                A look at how to create a wet map for geometry that is both moving and deforming. We also look at how to create maps that can be used in 3rd party renderers which do not have access to the point cloud.…

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                • Houdini Session - Geo Infection

                  14:35

                  from Alexander Golubeff / Added 2,869 103 3

                  Quick tutorial setup for geometry "infection"

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                  • Building Terrains | Ari Danesh | GDC 2018

                    20:32

                    from SideFX Houdini / Added 10.4K 182 2

                    Create realistic terrains for your games using Houdini’s height field tools. Starting from scratch, you will add patterns, noise and 3D projections to shape the terrain, then erosion tools to…

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                    • Houdini Quick Tip: Drooping Wires

                      07:09

                      from Farmfield / Added 7,428 220 12

                      So here's another quick tip on a simple trick I use pretty often and hopefully someone will have use of it. :D And as usual I want to give a shoutout and a huge thanks to my supporters on Patreon.…

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                      • Houdini Tutorial | Rolling Debris with VEX part 2

                        12:05

                        from Paweł Rutkowski / Added

                        This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record. In this short video I explained how to create orient attribute from scratch, to…

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                        • Houdini Tutorial | Rolling Debris with VEX part 1

                          10:39

                          from Paweł Rutkowski / Added

                          This is first tutorial from collection of tips and tricks on destruction simulations that I am planning to record. In this short video I explained how to create orient attribute from scratch,…

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