Interaction Design Channel

  1. IxDA co-founder David Malouf and guests Ted Booth and Jennifer Bove engage the NYC community in a discussion of the state of interaction design. Topics covered include General IxD Practice, Sketching and Prototyping, Education, Richness and Openness, and Defining The Damn Thing. David’s guests include Ted Booth, Interaction Design Director at Smart Design, and Jennifer Bove, Vice President of Interaction Design at HUGE, Inc.

    David Malouf—Professor of Interaction Design, Savannah College of Art & Design
    After 15 years of working in industry as an interaction designer, most recently at Motorola Enterprise Mobility, David will move to academia in January 2009 and begin teaching interaction design within the Industrial Design Department of the Savannah College of Art & Design ( David is also a founder and the first Vice President of the Interaction Design Association.

    Ted Booth—Interaction Design Director, Smart Design
    Ted leads interaction design at Smart Design. His team focuses on designing new experiences for a wide range of consumer products and services. Interaction designers at Smart work closely with industrial designers, researchers and engineers to create enjoyable and satisfying consumer experiences. Prior to joining Smart, Ted led interaction design at Motorola Enterprise Mobility (formerly Symbol Technologies) working on a wide range of mobile computers, RFID devices, and remote management tools. Before that, he led interaction design at Method, a consulting firm specializing in brand identity, web design, and product user interface. He began his career at MetaDesign in San Francisco. He holds a Masters of Design from the Illinois Institute of Technology.

    Jennifer Bove—Vice President, User Experience, HUGE
    Jennifer leads the Interaction Design, Content Strategy and Research teams for HUGE, with particular emphasis on mobile and emerging platforms. Prior to joining HUGE, Jenn was VP of User Experience at Schematic, where she oversaw all user experience work in the Atlantic region. She has developed services for mobile, PC and ITV, and over the past ten years has created experience strategies for a number of large consumer-facing projects reaching broad audiences across the United States and Europe, for clients including Yahoo!, Nokia, BBC, Prada, and America Online. Jenn has a masters degree in interaction design from Interaction Design Institute Ivrea in Ivrea, Italy.

    Bloomberg is the leading global provider of financial data, news and analytics. The BLOOMBERG PROFESSIONAL service and Bloomberg’s media services provide real-time and archived financial and market data, pricing, trading, news and communications tools in a single, integrated package to corporations, news organizations, financial and legal professionals and individuals around the world.

    The Interaction Design Association ( is a member-supported organization committed to serving the needs of the international interaction design community. With the help of more than 10,000 members worldwide, we provide a network for advancing the discipline of interaction design. IxDA was founded in 2003 as an online discussion list and in just five years the organization has grown to include over 60 local groups worldwide and the first global conference on interaction design for interaction designers. Our next conference, Interaction 09 | Vancouver (, resumes where our first conference, Interaction 08 | Savannah, left off—as a space to bring together the best and broadest interaction design talent from around the world.

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  2. Flicflex explores the possibilities of future flexible electronic interfaces that could emerge within digital products. By minimizing the graphical interface and embodying physical interactions such as flipping, wrenching and bending, it creates more pleasurable ways of managing information.

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    Multitouch Space Invaders is part of Guten Touch Installation for the
    Concept, Design and Coding:

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  4. SEP 08 - OCT 08

    Designed for the Red Bull Music Academy 08, Guten Touch is an interactive installation that involves people into a natural relationship with technology. A two projected display system plus a 3m x 2m multitouch wall showcase applications designed to engage us into human friendly experiences rather than flashy and jaw-dropping visualizations. Space Invaders hitted by foam balls, pixel paintings created with brushes and digital objects holded by hands try to blur boundaries between real and digital.

    Guten Touch is our enthusiastic good morning to natural interaction.

    Guten Touch Installation for the
    Concept, Design and Coding: (NEW SITE)
    Music: Saeglopur by

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Interaction Design Channel

Henk Wijnholds

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Shout Box

  • Kristoffer W. Mikkelsen

    Hi Henk, please check out my thesis project 'Collide from School of Visual Arts, NYC, MFA 2015.

    Collide is an experimental image tool for digital artists - making interactivity easy and code free!

    by Kristoffer W. Mikkelsen

  • We Are Matik

    Check out CyFi LAB: A series of 'cymatic' experiments by Sonos and WeAreMatik exploring how nature designs dynamic patterns in response to sound and vibration without direct human influence.

    by We Are Matik

  • Animishmish

    "Subway Stories" - Interactive storytelling installation

    by Animishmish

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