interactive media design

  1. We make long distance relationships all over the world more positive and more sustainable. We achieve this by providing a bridge between separate love partners created by connected devices, which transport presence, bond and emotions in a subtle but touching way.

    h_da - Digital Media - Interactive Media Design - Media Project 4 - SoSe2014.
    Team BEARDS: Claudio Giovaniello, Felix Gillmann, Rafael Mäuer, Sven Szota.

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  2. Summer Semester 2014 Project
    Interactive Media Design
    University of Applied Sciences Darmstadt

    Team: Erdem Turan, Robin Riess, Patrick Renkel and Dua Aftab.

    "Teddy" is a semester project assignment on the subject of "Internet of Things". It's an intelligent toy for children and a childhood companion, which brings the idea of sustainability closer to the user by gaining value by time. Therefore it is capable of recognizing important moments of childhood and saving them in photos, sounds and various other media. Teddy is able to connect with other objects in his environment and to present these memories in an illustrated, narrative way. The idea is to relive childhood memories in adventurous stories and to make these experiences accessible for the upcoming generations of your family.

    Inge Wiederhold
    Eva Kaffenberger
    Hanna Liliensiek

    Narrator: Martin Haas

    Make-up: Mobushra Khan


    Special thanks to Hennry Kräuter for helping us!

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  3. uSPHERE is the portal to our tangible solar system. The interactive installation is a multitouch-table application created in the second semester by Sven Szota, Laura Chiesa and Alexander Oemisch at the university of applied sciences Darmstadt

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  5. Bachelor Thesis - Interactive Media Design - h_da - SS 2014
    Christopher Rein & Henning Friedrich

    The product developed in this bachelor project is a board game, that can be played on touch tables. It unites the best aspects of classic board games with the possibilities created by new media, such as video games. The players take on the roles of different characters and experience their story together. The game focuses on teamwork, communication and freedom of choice. It utilizes a tangible user interface to create an interesting and diverse gaming experience. The game is targeted at families with children aged between ten and fourteen.

    Project Documentation

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interactive media design

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Projekte von Studierenden und Alumni des Schwerpunkts Interactive Media Design im Studiengang Digital Media (Hochschule Darmstadt).

Presentations on interaction design

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Projekte von Studierenden und Alumni des Schwerpunkts Interactive Media Design im Studiengang Digital Media (Hochschule Darmstadt).

Presentations on interaction design of the students and alumni of the Mediencampus of University of Applied Sciences Darmstadt. More information:

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Shout Box

  • jesús olmo

    The designer should not compromise with the industry’s habitual practices. It is urgent that the designer quits interpreting the role of a follower to do his civic duty of behaving like a thinker and a project planner. It is urgent to quit messages of personal aesthetic satisfaction and mere styling works. The future asks that cultural and institutional projects undertake the succesive and perverse creation of product selling techniques based on life styles and clichés. We are devoted to the world and responsible for the way we influence our surroundings. The future demands the creative capacities and technical abilities of a designer to become more democratic, sane, intelligent and interesting.

    by jesús olmo

  • Bonjour


    Check out our new installation "Stimula", a connected living organism. Translating data with generative design and Sound Design



    by Bonjour

  • Bonjour

    Hi, we have just upload a video of our last project. An interactive installation done for Tranoï at "le Carrousel du Louvre". This piece is a representation of our ephemeral print left on internet

    by Bonjour

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