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  1. The Machine - seq002 - Shot010 - Breakdown

    00:11

    from Name Not Given / Added 60 0 0

    Work done: Shading, lighting, and rendering of of CG Machine asset. Compositing of the CG assets and background image. Keying and rotoscoping of foreground character plates.

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    • The Machine - seq002 - Shot080 - Breakdown

      00:14

      from Name Not Given / Added 61 0 0

      Work done: Shading, lighting, and rendering of of CG Machine asset. Compositing of the CG assets and background image. Keying and rotoscoping of foreground character plates.

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      • The Machine - seq001 - Shot030 - Breakdown

        00:07

        from Name Not Given / Added 30 0 0

        Work done: Paint removal and rotoscoping. Bullet hit and muzzle flash application. Eye blink replacement. Color grading.

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        • The Getaway - Breakdown

          00:11

          from Name Not Given / Added 62 0 0

          Bullet hits - bullet hit smoke/dust elements projected. - ground hits painted and projected Muzzle Flash - Keyed element, graded, merged Sky replacement - projected using tracking data, graded. Color…

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          • The Machine - seq002 - Shot110 - Breakdown

            00:20

            from Name Not Given / Added 85 0 0

            Work done: Shading, lighting, and rendering of of CG Machine asset. Compositing of the CG assets and background image. Keying and rotoscoping of foreground character plates.

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            • MovingDay - Breakdown

              00:15

              from Name Not Given / Added 49 0 0

              - Tracked the shot. - Removed foot from the background plate. - Color corrected the background plate. - Placed the CG wings into the scene using multi-pass compositing. - Built the fire and smoke…

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              • The Machine - seq001 - Shot080-110 - Breakdown

                00:19

                from Name Not Given / Added 18 0 0

                Work done: Paint removal and rotoscoping. Bullet hit and muzzle flash application. Eye blink replacement. Color grading.

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