TD Learning Channel
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07:46
Ever wonder how to get the fk functionality of a toe lift to play nicely with the ik limitations of a reverse foot setup? It's actually a super simple and nifty trick. Check out the podcast to…
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RigBox Reborn: PV Locator Script
04:47This podcast demonstrates the functionally of RigBox Reborn's latest addition; The PV Locator Script.
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Tips and Tricks: Pole Vector Constraints - Part 3
08:48While this method is a bit more involved than the method shown in Part 2 of this series, it is well worth the time to set it up. I have yet to run into a situation where rotation values were placed…
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27:49
Based on the old ribbon spine structure, this is a simplified gooey system, comprised of joints, curves, constraints, and groups. The video contains a tutorial of the creation of the structure and…
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11:06
This setup was inspired by an old spline spine setup, which was just more complex than it needed to be. Also, since I like to create rigs that don't depend on scripts and ikHandles, this simple…
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Creating a Ball Rig with Animateable SqshNStretch Pivot
24:28In this tutorial we solve the ever so frustrating issue of moving a pivot of the squash and stretch ctrl point on a ball. Feedback welcome.
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19:46
A simple tutorial on how to create a leg with a no-flip IK system with a regular IK with pole-vector system that drives the skin joint chain. p.s. noise in the background = crazy mad scientist wife :D
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Building Maya Interfaces with Python: Video Ten
48:00In the last video of the series, we'll be taking a look at userSetup.py and how to distribute your tools in a user friendly fashion! As always, thanks to Rigging Dojo!
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Building Maya Interfaces with Python: Video Nine
51:38In this video(part 2 of 2), we wrap up our work on saving out a preset and loading it back in to populate our UI parameters. Thanks again to Rigging Dojo! Be sure to check them out! (apologies…
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Building Maya Interfaces with Python: Video Eight
38:56In this video (part 1 of 2!), we're going to be building a UI that has a lot of fields for user information. Then we'll be covering how to save out that information to a file, and read it…
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Building Maya Interfaces with Python: Video Seven
38:19In this video, we finish up our work on the character picker project! And special thanks to Rigging Dojo! Check them out!
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Building Maya Interfaces with Python: Video Six
58:37In this video, we'll take what we learned about object oriented programming and start working on a character picker interface. This project will span 2 weeks, so keep an eye out for part 2 next…
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