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  1. Tips and Tricks: Toe Lift

    07:46

    from Jennifer Conley / Added 1,589 11 1

    Ever wonder how to get the fk functionality of a toe lift to play nicely with the ik limitations of a reverse foot setup? It's actually a super simple and nifty trick. Check out the podcast to…

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    • RigBox Reborn: PV Locator Script

      04:47

      from Jennifer Conley / Added 895 7 4

      This podcast demonstrates the functionally of RigBox Reborn's latest addition; The PV Locator Script.

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      • Tips and Tricks: Pole Vector Constraints - Part 3

        08:48

        from Jennifer Conley / Added 128 2 1

        While this method is a bit more involved than the method shown in Part 2 of this series, it is well worth the time to set it up. I have yet to run into a situation where rotation values were placed…

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        • Stretchy Gooey Joints

          27:49

          from Jeremy 3D / Added 629 10 1

          Based on the old ribbon spine structure, this is a simplified gooey system, comprised of joints, curves, constraints, and groups. The video contains a tutorial of the creation of the structure and…

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          • Stretchy / Gooey FK Chain

            11:06

            from Jeremy 3D / Added 2,330 31 1

            This setup was inspired by an old spline spine setup, which was just more complex than it needed to be. Also, since I like to create rigs that don't depend on scripts and ikHandles, this simple…

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            • Creating a Ball Rig with Animateable SqshNStretch Pivot

              24:28

              from Matthew Murray / Added 3,566 41 2

              In this tutorial we solve the ever so frustrating issue of moving a pivot of the squash and stretch ctrl point on a ball. Feedback welcome.

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              • No-flip+Ik Limb Tutorial

                19:46

                from Matthew Murray / Added 3,327 63 4

                A simple tutorial on how to create a leg with a no-flip IK system with a regular IK with pole-vector system that drives the skin joint chain. p.s. noise in the background = crazy mad scientist wife :D

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                • Building Maya Interfaces with Python: Video Ten

                  48:00

                  from Jeremy Ernst / Added 6,100 69 8

                  In the last video of the series, we'll be taking a look at userSetup.py and how to distribute your tools in a user friendly fashion! As always, thanks to Rigging Dojo!

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                  • Building Maya Interfaces with Python: Video Nine

                    51:38

                    from Jeremy Ernst / Added 3,530 40 5

                    In this video(part 2 of 2), we wrap up our work on saving out a preset and loading it back in to populate our UI parameters. Thanks again to Rigging Dojo! Be sure to check them out! (apologies…

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                    • Building Maya Interfaces with Python: Video Eight

                      38:56

                      from Jeremy Ernst / Added 8,050 33 3

                      In this video (part 1 of 2!), we're going to be building a UI that has a lot of fields for user information. Then we'll be covering how to save out that information to a file, and read it…

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                      • Building Maya Interfaces with Python: Video Seven

                        38:19

                        from Jeremy Ernst / Added 5,707 36 4

                        In this video, we finish up our work on the character picker project! And special thanks to Rigging Dojo! Check them out!

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                        • Building Maya Interfaces with Python: Video Six

                          58:37

                          from Jeremy Ernst / Added 10.1K 103 9

                          In this video, we'll take what we learned about object oriented programming and start working on a character picker interface. This project will span 2 weeks, so keep an eye out for part 2 next…

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