Everything Technical
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Sparse Pyro Upres, the easy way
07:59How to create an upres pyro solver in Houdini 18. To keep things simple, I'm not including re-timing or rest fields in this tutorial, or how to use upres and what it does - there should be other…
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1) Texture Simulation With Uv Island Hopping | Intro
06:34This is a introduction to a series of videos on a technique for smoothly simulating textures between uv islands of arbitrary shape and orientation. This can be used to create flowing water droplets…
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Reaction-Diffusion | Houdini OpenCL
01:04Reaction-Diffusion Simulation written in OpenCL in Houdini. 250.000 points 15-20fps with 50 iterations per frame Link to the hip file https://apolloc.de/index.php/s/O8PTpnmul5ION5J Thanks to…
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Custom flocking system (Houdini crowd / popvop)
00:12An R&D test done @shedmtl for this commercial https://vimeo.com/256402572
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Whitewater - Rapid river test - part 1
01:16This is my attempt to recreate of mountain rapid river with all that crazy whitewater...
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FLIP attribute transfer by collision objects.
00:41RnD's I did recently. Discovering possibilities of transferring various attribute from collision objects. With this simple method you can create "mask" to control some part of the…
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00:42
All creatures in the video are created completely procedurally. Random seed numbers displayed by their side is all that's required to automatically generate all the shapes, rigs and animations.…
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quickFlow :: Houdini :: Heightfield COP Trace Isolines
15:30Heightfield Isolines made with COP and Trace SOP Scene: https://jmp.sh/kfFQkjy
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00:04
Since debris rolling is a common task, I wanted to compile this stuff into a handy HDA. All POPs, no RBD and all done in VEX. The HDA supports spherical rolling and, most importantly, splinter rolling…
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Multipass buildings destruction - Houdini
01:08Procedural modeling and destruction done in Houdini for a graduation film.
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05:16
integration of Nvidia Flex library into Houdini, made for educational purposes mainly. Flex is a GPU particle physics library by nvidia, made for games, so has limitations all over it. For more…
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