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05:46
Video loop sample 2013 visuals by Quayola & Sinigaglia http://natansinigaglia.com/works/tension-study/
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02:25
Why don't humans have patterned texture like animals? Humans will be able to get it. Find out more details here : http://kouheinakama.com/diffusion/ ----------------------- Direction:…
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00:09
A scientific experiment / data visualization art piece using 10 seconds of mind waves recordings of the artist, captured with EEG sensor.
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Frame of Reference _ Math in Houdini FX VOL 2 _ Matrix
26:22full tutorial here : http://www.hossamfx.org/math-in-houdini-vol2/ if you have some problems with matrix, how it work, how to use , HOPE this tutorial will help . Hossam Aldin Alaliwi www.hossamfx.org
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Metamorphosis 2.0 Harp+Dance+Reactive Media
05:37Interactive visual with dance and live harp performance
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04:39
Synaes natansinigaglia.com/works/synaes/ Audiovisual concert 2014 HD projection Live music for Orchestra and Electronics Realtime graphics custom software Visuals by Quayola & Sinigaglia Music…
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00:22
Motion design and still frames. Noncommercial project. By Evgenii Bazurov www.evgen3d.com and Nicky Pirogov https://soundcloud.com/experience-pro
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procedurale
The aim of this channel is to show up ways in which the practice, or rather practices, of proceduralism can be integrated into the work of digital artists.
Apart from the obvious ways, in which proceduralism can be employed, e.g. as time-saver, it is my intention to demonstrate how proceduralism can actually add to our understanding of digital content creation.
The examples showcased in this channel are mainly created using the procedural application Houdini. But this is not mandatory.
Please don't post 'bread and butter' particle/fluid tests.
Thanks.
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References
Only HtoA houdini
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