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01:47
De-synth is a music shooting game. Shoot the enemies to collect beats and make rhythm music. The game was made in XNA game Studio. Find out more and download the demo from the website: Website:…
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XNA Roundup Episode no.3 (Machiavelli's Ascent & Ultratron)
05:42Welcome to XNAroundup podcast 003. This week we take a peek at another pair of exciting games available in the xbox live community games tab, Machiavelli's Ascent & Ultratron. You can subscribe…
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XNA Roundup Episode no.4 (Miner Dig Deep)
03:24Thanks for tuning in to XNAroundup podcast no. 4. This week we take a look at Miner Dig Deep, a great new game available through the xbox live community games tab. Support the show by subscribing…
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XNA Roundup Episode no.5 (Johnny Platform's Biscuit Romp)
03:22Welcome to another episode of the XNAroundup podcast, this week we dig into our community games backlog & look at Johnny Platform's Biscuit Romp. Don’t let the title fool you, behind…
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05:21
As always,Episode No. 2 of xnaroundup brings you the best games of the xbox community games tab. This week we take a closer look at 2 super fun games, Hexothermic and World Revolution : The Last Defense.…
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JUMP a student gameproject | Beta
03:35Jump is a gameproject which is complety developed by 3 guys from Berlin | Germany. Jump is actual in Betastage so call it please WIP :) We will bring new stuff as soon as possible and build the…
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XNA Game: Magnetic Mind - Chain Physic
00:30Showing the Chain-Physics of Magnetic Mind. Magnetic Mind is a XBox 360 Game, written in XNA 3.0
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00:27
This is a prototype I put together in a week. I'm using XNA and Farseer physics engine.
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02:37
IMD Smash - Survival of the BITest! Which 4th year IMD student is the smartest? You decide by making them physically compete for A+'s. The goal is to fight until you get an A+ and the opponent…
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02:40
Music by Peter Clarke, Models (except the station) Andrew Crook, Sounds are my edits of soundsnap.com. Programming and visual effects are from my efforts.
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00:33
This is my planet shader so far - one mesh and a two pass shader for rendering the halo effect. Still not quite what I want it to be, but getting there ;)
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X48: Microsoft XNA GameCamp
What: X48 is a marathon gamecamp where students and indie developers use Microsoft’s XNA Game Studio 3.0 to create a game in less than 48 hours…
Where: Birmingham & Huddersfield (map)
When: Feb 19/20 (Birmingham) & March 19/20 (Huddersfield)
This group shows the teams developing the games, most of them without sleeping, as well as game demos and a documentary.
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