1. Irene Zappon | 3D Artist Showreel 2025

    01:21

    from Irene Zappon / Added 20 0 0

    Special thanks to Cosimo Grujic and Nicole Iacobelli for the concept of Eros' Bow. I’d also like to express my gratitude to Daniele Orsetti for kindly taking the time to share very valuable…

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    • Swipe to New Universe | Unofficial Concept Campaign

      01:04

      from GISEO / Added 2 0 0

      In the streaming era, music is often consumed as background noise. How can we visualize the transformative power of music and turn a passive listening habit into an active, immersive journey? The…

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      • Stylized Pirate Table — CGI

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        from Mina Emad / Added 1 0 0

        A stylized 3D pirate desk scene created in Blender using Cycles. Featuring detailed props, warm golden lighting, floating dust particles, and subtle magical atmosphere. A cinematic environment focused…

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        • Amit Elam Showreel

          01:24

          from Amit Elam / Added 3 0 0

          Junior 3D Artist showreel focused on environment art and worldbuilding for games. Features work from the thesis “Nature Building in Video Games as an Architectural Act” and a final design…

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          • Game Ready Stylized Doors Turntable Animation | Low Poly 3d models | Blender | Substance Painter | Portfolio Showcase

            01:06

            from Shahzaib Naveed | 3D Game Artist / Added 1 0 0

            Stylized Game Ready Doors – Turntable Animation Here’s a showcase of the stylized game ready doors I created for a client, modeled and textured using a full game art pipeline. Each asset…

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            • James Greer_Showreel_

              02:01

              from James Greer / Added 1 0 0

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              • Scène 3D ambiance / Blender composition

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                from Ptrzzo / Added 7 0 0

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                • Wrench 3D render wireframe

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                  from Alex Parr / Added 1 0 0

                  Here is a wrench model I created in Maya and textured in Substance Painter My main focus during this project was optimising the model and texturing. I wanted to make a realistic industrial asset…

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