1. Death Pulse

    00:03

    from simchunyou / Added 83 2 1

    Was playing around with ink simulations recently and thought one looked like a magical blast. Decided to do a mini project surrounding this.

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    • paper crumble test

      00:03

      from Gustav Larsson / Added 307 6 0

      Yessssss

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      • Facebook Recognition Loop

        00:03

        from Sabás González / Added 29 0 0

        Maybe a commentary on modern social networking. Also maybe just a fun little animation with the Facebook reactions as shiny balls.

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        • A* Mouse with waypoints, Houdini and Pyhton

          00:03

          from Macha / Added 508 2 0

          Start, Goal and waypoints can be set with nulls and automatically picked up by the script.

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          • bullet hit test01

            00:03

            from umesh / Added

            Bullet hit using 3ds Max's PF Source particles. Inspired from https://vimeo.com/69458691 HDRi image: http://hdrmaps.com/freebies

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            • Procedural Spiderman Webshooter tool RnD Houdini 19 | Tarek Dafay

              00:03

              from Borsi / Added 34 0 0

              Spiderman Webshooter RnD I worked on the past month. --------------------------------------------------------------------------------------------------------------------------- Every ciriticism is…

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              • Waterfall: Rendering Realflow simulations using RenderMan

                00:03

                from Patrik Hadorn / Added 3,786 45 8

                This is a simple prototype of a DynamicLoad Plugin for RenderMan which uses .bin particle files directly from the simulation out of Realflow to efficiently render particles as points. The geometry…

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                • Titanic filling

                  00:03

                  from Ellen Barbara Reitz / Added 24 0 0

                  Procedural Design Data Visualization

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                  • CG Waterfall. Whole scene consists of particles /PFlow/. 3ds Max without plugins.

                    00:03

                    from Igor Tsyba / Added 370 4 0

                    The whole scene is completely procedural (geometry and texture). Clouds, rocks, trees, waterfall, foam - ParticleFlow. Rocks - Displace modifier. Trees - standard Foliage. Visualization - Mental Ray.

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                    • Procedural Chain Link Fence

                      00:03

                      from Andy Baumgartner / Added 440 0 0

                      Made in C4D and Aftereffects. I used Xpresso and animated a null with the sin function then added a tracer and put the whole thing into a cloner object.

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