Videos tagged “procedural”
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Was playing around with ink simulations recently and thought one looked like a magical blast. Decided to do a mini project surrounding this.
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Maybe a commentary on modern social networking. Also maybe just a fun little animation with the Facebook reactions as shiny balls.
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A* Mouse with waypoints, Houdini and Pyhton
00:03Start, Goal and waypoints can be set with nulls and automatically picked up by the script.
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Bullet hit using 3ds Max's PF Source particles. Inspired from https://vimeo.com/69458691 HDRi image: http://hdrmaps.com/freebies
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Procedural Spiderman Webshooter tool RnD Houdini 19 | Tarek Dafay
00:03Spiderman Webshooter RnD I worked on the past month. --------------------------------------------------------------------------------------------------------------------------- Every ciriticism is…
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Waterfall: Rendering Realflow simulations using RenderMan
00:03This is a simple prototype of a DynamicLoad Plugin for RenderMan which uses .bin particle files directly from the simulation out of Realflow to efficiently render particles as points. The geometry…
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CG Waterfall. Whole scene consists of particles /PFlow/. 3ds Max without plugins.
00:03The whole scene is completely procedural (geometry and texture). Clouds, rocks, trees, waterfall, foam - ParticleFlow. Rocks - Displace modifier. Trees - standard Foliage. Visualization - Mental Ray.
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Made in C4D and Aftereffects. I used Xpresso and animated a null with the sin function then added a tracer and put the whole thing into a cloner object.
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