1. Icarus - Teaser

    00:36

    from Zack Freeman / Added 461 9 0

    Flying just high enough to make it.

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    • BOOM!

      00:21

      from rob garrott / Added 881 8 0

      This is my first animation using the awesome X-Particles 2 from Mike Batchelor and crew! It was used for the big radial energy wave at the impact point and also for the small debris that flies out.…

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      • xparticles 2 Hi Res

        00:32

        from Richard Squires / Added 3,292 43 3

        Here's a better quality version of the X particles experiments.

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        • Medical animation built using xparticlesv2

          00:17

          from swine4d / Added 211 9 0

          Test animation medical animation built using Cinema 4D and X-Particles V2.

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          • Xparticles 2 surface flow

            00:15

            from LORD KARINGTON / Added 3,614 53 6

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            • Particle Playground - Inkish Look 02

              00:05

              from Josh Johnson / Added 2,030 18 20

              Another sim/render with X-Particles and pShade. This time the maximum number of particles is about 5.5 million. My previous render of this test was a max of 1 million particles.

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              • Würfelmorph

                00:10

                from Lothar Mai / Added 464 3 1

                another X-Particles morph - or better multi morph. Cube starts to morph on collision with plane. As it is a linear morph, top face of cube would slide through side plane attached to. This way triggered…

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                • pflanzen2

                  00:06

                  from Lothar Mai / Added 433 2 0

                  preview what can be done with latest X-particle developement. - for the time still alpha. But the new morphing feature really rocks. Blossoms start to morph as soon as trail for stem has been frozen…

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                  • X-Particles + Turbulence FD = Magic Rings

                    00:06

                    from Josh Johnson / Added 2,155 11 4

                    Just a quick test using the awesome X-Particles and Turbulence FD. Namely, I was testing how they work together and I wanted to play around with multiple scattering in TFD. XP can drive a TFD sim…

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                    • cached X-Particles

                      00:10

                      from Lothar Mai / Added 326 3 0

                      cached X-particles make it easy to generate their path as splines by scrubbing timeline. After generating these path, trail is changed, not set to freezing as before and cache turned off which makes…

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