Everything Technical
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Sparse Pyro Upres, the easy way
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1) Texture Simulation With Uv Island Hopping | Intro
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Reaction-Diffusion | Houdini OpenCL
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Houdini Geometry Gravity
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Custom flocking system (Houdini crowd / popvop)
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Whitewater - Rapid river test - part 1
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FLIP attribute transfer by collision objects.
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Procedural Creature Generator
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quickFlow :: Houdini :: Heightfield COP Trace Isolines
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Houdini POP Splinter Debris
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Multipass buildings destruction - Houdini
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Houdini meets Flex
Everything Technical
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