1. Creating a silhouette

    09:27

    from Jeremy 3D / Added 176 2 0

    A quick overview of how to create a silhouette on a surface, using lights and the translucence attribute available in Maya shader nodes.

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    • GraLL 2 - Preview 2

      09:25

      from nikki / Added 433 0 1

      The second preview video of GraLL 2. Shows Switches, Moving Brushes, Bombs, Moving Bombs, Crates, dimension-switching, save Checkpoints, and a lot more. Also shown is me tampering around with the…

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      • mGo - Quick Features Demonstration

        09:09

        from Stuart Tozer / Added 3,480 57 3

        A demo showing various features of mGo... Mari / Maya bridge tool. new stuff... mGo now has a maya UI, allowing access to various new features and utilites (.obj export, camera export, import…

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        • Combining Multiple MIAX Mats

          09:07

          from The Gnomon Workshop / Added 1,882 10 1

          In this tutorial, Mark shows how to layer multiple mia materials using a combination of Maya surface shaders, a layered texture node, and various nodes to serve as masks for the layered texture node.

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          • 11 Procedural Shading Tips in Under 10 Minutes

            09:02

            from Creative Shrimp / Added 83 5 1

            https://gumroad.com/l/procedural-files-01 - Download the Project Files Discover 11 tips for procedural shading in Blender 2.9 with Luca Rood. A new Blender tutorial for procedural texturing fans (nodevember-style). https://twitter.com/lucarood…

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            • Maya : Renderman / RIS particle color

              08:54

              from Jeremy Fernsler / Added 403 7 0

              The process of getting renderman to render particles with assigned color was not obvious to me. So when I found the solution I thought I'd pass it on. Here we can use the PxrPrimvar node to pass…

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              • iLengine 2

                08:51

                from arkangel2803 / Added 2,900 1 3

                Next step on iLengine development as a learning purpose graphic engine. More features like Deferred Shading, Soft Shadow Projection, HDR, Particle Systems, etc. More information on http://ilengine.wikidot.com

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                • Surfacing Basics

                  08:49

                  from Jeremy 3D / Added 101 6 0

                  Surfacing Basics breaks down several basic topics related to working with and applying materials and textures to geometry, when first getting to know Maya and its tools (8min). It doesn't get…

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                  • Maya: CGFX Shader Writing 03: Specular Addendum

                    08:39

                    from peteando / Added 829 4 0

                    http://www.cgbootcamp.com/tutorials/2010/8/30/maya-cgfx-shader-writing-03-blinn-specular-highlight.html Here i talk about masking the specular highlight so it only appears on the illuminated portions…

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                    • GravityPlayer

                      08:27

                      from Marco Gomez / Added 567 1 0

                      A Music Player with a 3D super cool graphic visualizer made with Unity and some custom shaders and particles systems. In future updates, I'll implement the Live Mode, making it compatible with…

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